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Archives for June 2010

Short Film on Gun Recording, Plus Diego Stocco's New Custom Instrument

June 21, 2010 by Miguel Isaza

I want to share two short videos I found this weekend, ideal for this nice monday morning. The first one (at the top) is a short film form Radium Audio Ltd, featuring a cool behind the scenes of a gun recording session they had recently. Background: We wanted to capture a behind the scenes to demonstrate our approach at Radium Audio.
This film is was shot by us, music - sound … [Read more...]

The Sound of "Toy Story 3"

June 19, 2010 by Miguel Isaza

I went to the theater yesterday to see "Toy Story 3", and all can I say is that you will have a lot of fun. What a fantastic adventure. The sound was great. If you want to know about it, let's check the new profile of SoundWorks Collection: Join Skywalker Sound’s Re-Recording Mixer and Sound Designer Tom Myers, Sound Re-Recording Mixer Michael Semanick, Director Lee Unkrich, … [Read more...]

Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 2] – “S. Darko” and “Mystery Men”

June 18, 2010 by Miguel Isaza

The tales of inept wannabe super heroes and a mysterious girl named Samantha Darko. Wow what a different set of films- but they landed in the brief for this little travelogue, so sit back and enjoy a scenic and hopefully entertaining trip. Mystery Men, a big screen rendition of the Dark Horse Comic book of the same name- Delightfully insane with a comic all-star cast … [Read more...]

First Anniversary of Designing Sound!

June 18, 2010 by Miguel Isaza

Once year ago I decided to start this adventure called Designing Sound. You can see the archives starting from 2007, but that's because Designing Sound was merged with Filmsound Daily a few months ago. I started with a simple idea of a site where I can share info about sound design, and now, I see the amount of content generated by the site and the lot of time I spent on it … [Read more...]

Getting Game Audio Right: The Big Picture, By Rob Bridgett

June 17, 2010 by Miguel Isaza

Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be fully aware of. During production, it is often the case for each … [Read more...]

DIY Guide to Create Custom Cables for Field Recording

June 16, 2010 by Miguel Isaza

Nick Meade has published a very detailed tutorial on his blog about creating custom cables for a microphone setup that he uses for MS stereo recording. Of course the tutorial works for any cable and any job. One of the lessons I have learned in my career is that good gear is hard to find. Great purchases always require a decent amount of research and even then you may not … [Read more...]

Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 1] – "Spider-Man" and "Fantastic Four"

June 15, 2010 by Miguel Isaza

The films Spider-Man and Fantastic Four were tour-de-forces of creativity, both visually and sonically. The superhero franchise is really one of the venues for sound design that can be both fun and challenging due to the character flaws and traits of the protagonist, and the usually insanely busy nature of the story and how it takes the heros from the relatively typical, to the … [Read more...]

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