The Sound Design of “Splinter Cell: Conviction”
by Miguel Isaza
WatchMojo takes a trip to Ubisoft Montreal to explore the sound design of Splinter Cell: Conviction. They talk with Vincent Gagnon, Lead Audio Designer of the game.
The Art and Technique of Sound Design
by Miguel Isaza
WatchMojo takes a trip to Ubisoft Montreal to explore the sound design of Splinter Cell: Conviction. They talk with Vincent Gagnon, Lead Audio Designer of the game.
Cool vid. I wish they had talked a little more technical about the design. Any idea if the game is using a realtime reverb like how Halo 3 implemented Waves into it’s system?
^Agreed.
[...] days ago I published a video of an interview with the audio lead on “Splinter Cell: Conviction“. Now check this [...]