District 9 was one of my favourite films of this year, an amazing story, outstanding visual effects, and really great sound design, by Dave Whitehead, new zealand sound designer with more than 15 years in the Industry. I have a nice talk with Dave about the sound of the film, the sound effects, the alien's language and more, don't miss it! Designing Sound: First of all tell us … [Read more...]
Archives for November 2009
The Sound of "Army of Two: The 40th Day"
Nice video about the sound of "Army of Two: The 40th Day" of EA Games Montreal. You can see composer Tyler Bates talking about the music and Lewis James talking about the sound design and the weapons sounds. Army of Two: The 40th Day Website … [Read more...]
Ben Burtt Receiving the Charles S. Swartz Award at HPA Awards
SoundWorks Collection has just published a new video, featuring Ben Burtt at the Skirball Center in Los Angeles, November 12th, receiving Charles S. Swartz Award for Outstanding Contribution in the Field of Post Production, during the Hollywood Post Alliance Awards gala. Some time ago I told you about this, so here is the video, another great post by the recently lanuched … [Read more...]
Rob Bridgett Special: 50 Cent: Blood on the Sand
Another great work of Rob Bridgett: This was the first experience for me as an audio director dropped into a project as it hit production, so many of the things that are so important to game development like getting to know the team and understanding the project both from a detailed implementation perspective and simultaneously a high-level had to happen very quickly. Joining … [Read more...]
The Sound Design of Dragon Age Origins
Interesting video about the sound design of Dragon Age Origins, the last title of BioWare. You can see the Audio Director Simon Pressey and Sound Designer Jordan Ivey talking about the sound of the video game. Dragon Age Origins Website … [Read more...]
Rob Bridgett Special: A Post Production Model for Video Game Audio
Check this fantastic article given by Rob Bridgett, called "Post-production sound: a new production model for interactive media". One of the most profound differences between film sound design and game sound design is that where film contains linear visual footage against which any number of sounds can be synchronized and blended, a game triggers individual sounds based on … [Read more...]
Interview with Ren Klyce, Sound Designer of Fight Club
Recently, Brendon Conelly of /Film had an interview with Ren Klyce, sound designer of Fight Club, which will be available on Blu-Ray this week. Here’s Klyce and myself talking about sound design, both in general and in the case of this film. The scene I refer to specifically is the so-called Kudzu Vine scene, and is one of the four you can select to play with on the … [Read more...]