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New Game Audio Challenge Coming

March 17, 2011 by Miguel Isaza

Shaun Farley, the same who run the monthly sound design challenge on his blog, has announced a new game audio challenge which will be held during April. Here's what Shaun said: I’ve been working with Damian Kastbauer and Jeff Seamster to develop a video game oriented challenge that ABSOLUTELY anyone can participate in, regardless of your experience (or lack thereof) in that … [Read more...]

The School of Video Game Audio, Online Education by Game Audio Professionals

March 7, 2011 by Miguel Isaza

Perhaps many of you have wondered sometime if there's any kind of online school for learning how to create audio for video games. Well, the wait is over and the first online game audio school will be launched in the next summer. It's called "The School of Video Game Audio". Here are the official details: The Facts The games industry is changing and expanding every month as a … [Read more...]

Wwise Gets Better: New Convolution Reverb, Effects, Sidechain, Integration Demo, 46 Tutorials on YouTube

September 28, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=H50NRzZnd5k[/youtube] Audiokinectic has released the 2010.2 version of  Wwise, one of the most popular audio middleware solutions for audio implementantion on video games. The new version includes a lot of new things, such as side-chain support, new effects, a new convolution reverb, new integration demo, xWMA support, etc. Here's the … [Read more...]

Exclusive Interview with Kristofor Mellroth, Audio Director of "Crackdown 2"

August 11, 2010 by Miguel Isaza

To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde into a messy green spray), then crash that car into a terrorist hideout in an … [Read more...]

Audiokinetic Customer Profile: Interview with Martin Stig Andersen, Sound Designer/Composer on "LIMBO"

July 13, 2010 by Miguel Isaza

Audiokinetic has published a new customer profile, featuring an interview with Martin Stig Andersen, Sound Designer and Composer on Playhead's LIMBO. After setting the game world abuzz at GDC and winning multiple awards at the Independent Games Festival, Denmark based independent platform developer Playdead are set to release their highly anticipated LIMBO game on July 21st, … [Read more...]

Audiokinetic Releases Wwise 2010

May 5, 2010 by Miguel Isaza

Yesterday I talked about the release of of FMOD 2010, and today, the turn is for another popular middleware solution: Audiokinetic Wwise, which has reached the version 2010, loaded with several new features, including: Mixing Desk External Sources New “Seek” Event Action Multiple levels of sub-mixing Conversion settings ShareSets There're also lots of minor improvements … [Read more...]

Game Audio Podcast #3 Available Now

March 12, 2010 by Miguel Isaza

The third Game Audio Podcast is available now for download. This time the discussion is about "Interactive and Dynamic Music", with special guests such as Vincent Diamante (Composer/Sound Designer), Scott Morton (Composer/Sound Designer) and Wilbert Roget (Composer, Music Editor/Implementer). They also talk about some news featuring software such as Hybrid Reverb 2 – Zappa IR … [Read more...]

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