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Art and technique of sound design

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Interview with Eric Lalicata & Dan Snow of Anarchy Post

May 11, 2011 by Miguel Isaza

Hollywood Shorts has published an interview with Eric Lalicata and Dan Snow, talking about relationship with filmmakers and work flow at Anarchy Post. Eric Lalicata is an Emmy Award winning Supervising Sound Editor and Re-Recording Mixer specializing in sound supervision and sound mixing for television and feature films. Eric is the co-founder of Anarchy Post with Dan Snow, a … [Read more...]

Frank Bry Special: Sound Effects Transformation: From This to That

December 27, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]

Frank Bry Special: Methods of a Metadata Madman [Part 1]

December 16, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] I have a love-hate relationship with metadata. I love it because it enables me to efficiently and accurately find exactly the sounds I'm looking for. I hate it because it can be a tedious, time consuming process, one that I would like to outsource to my alien clone living on Mars (if I had one). I love it because once it's done, … [Read more...]

Jamey Scott Special: Stem Workflow [Video Tutorial]

November 29, 2010 by Miguel Isaza

Jamey Scott has created a fantastic 15min long video tutorial on stem workflow. He showcases several Pro Tools templates he uses on sound design and mixing, giving details of the tracks, Aux/FX routing, stem organization, groups, etc. … [Read more...]

Aaron Marks Special: Creating Sound Effects for Games

October 11, 2010 by Miguel Isaza

This article is an excerpt of the The Complete Guide to Game Audio. It's used with permission from Focal Press. Sound effects are an integral part of any game, equal in importance to artwork, music and game play. Good sound effects create an impact which rounds out the entire gaming experience; without them, that experience would suffer. They are designed to completely absorb … [Read more...]

The Workflow of Soundelux's Supervising Sound Editors

September 23, 2010 by Miguel Isaza

The September/October issue of the Editors Guild Magazine is now online and includes a very interesting article about the workflow and tools of three supervising sound editors of Soundelux: Scott Martin Gershin, Mark Stoeckinger and Mark Mangini. Also there are several comments from Bill Johnston, senior vice president of Engineering and Technical Services for CSS Studios. “My … [Read more...]

The Power of Limitations

August 3, 2010 by Miguel Isaza

As I told in my previous post, I would like to talk about my experience with setting limitations on my work, something that has helped me a lot since I'm on this sound world. Setting limitations is a really great exercise both for newbies and professionals. It's a fantastic way to improve your skills and learn new things and new ways to do the stuff you normally do. Also, in … [Read more...]

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