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Designing Sound

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From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth

November 3, 2010 by Miguel Isaza

First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]

Interview with Don Veca, Audio Director for Dead Space Extraction

September 24, 2009 by Miguel Isaza

Original Sound Version had an interesting interview with Don Veca, Audio Director for the new Dead Space Extraction (Wii). Last year the had another amazing interview with Veca, and today he talks again. Some highlights: [...] This time around, it’s an on-rails shooter. Tell us about yours and the team’s approach given the change in genre. One of the main differences for audio … [Read more...]

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