If you missed David Sonnenschein's "Sound Design for Pros" the last year, now you have the opportunity to attend again, since David is announcing new webinar series, starting with two free introduction sessions. Each of the six webinar sessions has an hour lecture-demo presentation, plus an hour of interactive analysis of participants’ submitted sound design (completed or … [Read more...]
Mark Lampert on The Sound of “The Elder Scrolls V: Skyrim” (Videos)
Great article on Game Informer, featuring four videos where Audio Director/Sound Designer Mark Lampert talks about the sound direction, sound design, voice, and music of "The Elder Scrolls V: Skyrim". In a sprawling role-playing epic like The Elder Scrolls V: Skyrim, good audio can make or break the experience. An out-of-place musical theme, a poor voice actor in a key role, or … [Read more...]
More About the Sound of “James Bond 007: Blood Stone”
The December/January issue of Develop Magazine is available to download or view online. There you can find a very cool article (Page 61) about the sound of "James Bond 007: Blood Stone", featuring lead sound designer Mathias Grunwaldt and composer Richard Jacques. There's also a nice article (Page 66) about the voice casting for Fable III. Develop Magazine - Dec '10/Jan '11 … [Read more...]
Online Sound Design Seminar – The Power of Human Voice in Media, with David Sonnenschein and David Collins
David Sonnenschein continue with his fantastic seminar series. The last one was very cool. David shared lots of interesting and inspiring ways to get some creativity using sound in different ways, trying to not only listen, but also analyze the sound in several aspects, feel it, and treat them to achieve different goals. There's a new online seminar scheduled, check the details … [Read more...]
"A NIGHTMARE ON ELM STREET" – Exclusive Interview with Andrew DeCristofaro, Michael Payne, and David Farmer
Thanks go out to the sound editorial crew for A Nightmare on Elm Street for taking time out to answer few questions about their work on the film! AC = Sound Supervisor Andrew DeCristofaro MP = Supervising Sound Effects Editor Michael Payne DF = Sound Designer David Farmer DS: Director Samuel Bayer stated in interviews that he wanted to keep the dreams in "NOES" rooted in … [Read more...]
Jim Stout Special: Making Monster Voices
In this video, Jim shows how he made monster voices using a Roland V-Synth GT and recordings. … [Read more...]
Exclusive Interview with Michael Kamper, Audio Lead of BioShock 2
Here is a great talk I had with Michael Kamper, Audio Lead of BioShock 2. Let's read: Designing Sound: Hi Michael, first of all would be great to hear something about your career... How you get started with sound design? And how do you get involved with the video games industry? Michael Kamper: I was always fascinated by how movies were made and I would always watch the … [Read more...]