• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Jim Stout Special: Making Atmosphere Sounds

May 13, 2010 by Miguel Isaza

Jim Stout is back with another video tutorial, showing how to make atmospheric/wind style effects with synths and processing. Tools: Neko | Sylenth 1 | Reaktor … [Read more...]

Jim Stout Special: Making a Scary Voice Effect

May 11, 2010 by Miguel Isaza

Here is a new video tutorial created by Jim Stout. This time Jim is showing how to make a Poltergeist style scary voice effect using Logic (you can do the same process in any other DAW). … [Read more...]

Jim Stout Special: Creating Organic Textures with Alchemy

May 7, 2010 by Miguel Isaza

The first video of the Jim Stout Special! Here's Jim showing how you can manipulate your own samples with Alchemy, to get lots of different sounds from organic sources. Tools: Open Labs NeKo | Camel Audio Alchemy … [Read more...]

Avid Webinar: Film Sound Design with Pro Tools and ICON

May 6, 2010 by Miguel Isaza

Avid has published a new Webinar about Sound Design and it's available to view online now. Join Avid specialist, Jeff Komar, as he demonstrates how sound can play a vital role in setting the mood of a scene, and help drive the story. With recent horror hit My Bloody Valentine as the film canvas, learn the techniques for designing, editing, and mixing sounds with Pro Tools HD … [Read more...]

Chuck Russom Special: Gun Sound Design

April 29, 2010 by Miguel Isaza

I work on a lot of games that are filled with guns. Over the years, through experimentation, screwing up, listening to movies/games with great guns sounds, and tips from other sounds designers, I’ve been able to create a process that works well for me. The biggest influence on my gun sound design has not come in the studio, but on the gun range. I’ve shot a lot of guns. … [Read more...]

Chuck Russom Special: Using Sound Libraries

April 23, 2010 by Miguel Isaza

One of the readers asked if I could give some tips on how to process library sounds and what to do when you can’t record your own source. It is a common misconception that sound teams that work on films, AAA game titles, or teams that do a lot of sound recording do not use commercial sound libraries. The fact is, no matter how large the budget, or how much time you have to … [Read more...]

BIG News on Designing Sound: Merger with Filmsound Daily, New Tutorials, Sections and more!

March 29, 2010 by Miguel Isaza

Filmsound Daily is now merged with Designing Sound I'm proud to announce that "Filmsound Daily" and "Designing Sound" are now the same site. Jake Riehle (owner of Filmsound Daily) and I have been working very hard on this, so now we're so excited proclaim this new stage for Designing Sound. Jake: I'm excited to jump aboard such a great and active sound site.  I started … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework