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Hart FX Releases New Alligator Library

April 30, 2012 by Miguel Isaza

Hart FX has released Hart a Gator, a new library of alligator sound effects, cut from 10 hours of material recorded at 192kHz. Alligators are quiet, stealthy creatures that roam the swamps and marshes of Florida like big, scaly, green ninjas. You see one silently skimming along, then all of a sudden it disappears! They hardly make any sound either – except for this one time of … [Read more...]

The Making Of Ultimate Destruction HD Sound Effects Library

April 18, 2012 by Miguel Isaza

[Article written by Frank Bry about his new library Ultimate Destruction, a collection of+600 destruction sounds recorded over a five year period at 24-Bit 96kHz in a multitude of dirty, dusty, smelly, noisy, dangerous and physically grueling locations. Available at The Recordist] [soundcloud url="http://api.soundcloud.com/tracks/43366731" iframe="true" /] The Idea Where do I … [Read more...]

GDC 2012 Audio Keynote & Track Slides Available Online

April 7, 2012 by Michael Taylor

GDC Vault has published the presentation materials from GDC 2012 online for free. There is a great wealth of information from a wide section of the game audio community, starting with Darren Korb's excellent keynote speech on his experience of creating the audio for Bastion in a New York closet. Thanks to Kenneth Young for tipping via the #gameaudio hashtag on Twitter! All … [Read more...]

Top 11 Video Game Mixing Tips

March 22, 2012 by Michael Taylor

Game Audio Mix has posted a list of tips for optimal mixing for video games. The full list can be viewed on the Gameaudiomix website   Here are a few things that I lay awake thinking about last night, and in the hope that I may get a good night’s sleep tonight, unbothered by such thoughts, I wrote them down. In no particular order… 1)      PLAN TO MIX Planning is good, … [Read more...]

Harry Cohen Special: Sound Design Moments Re-visited

November 22, 2011 by Miguel Isaza

[Written by Harry Cohen] I wanted to write a different kind of article, one that indulges my more geeky-tech side. While the main source for material remains great recordings, there are lots of times when we find solutions to problems in processing; these days that mainly means plug-ins, but that was not always so. Sometimes, looking back, I see creative sound design moments … [Read more...]

SFX Lab #3: On Transformation

November 21, 2011 by Miguel Isaza

[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound libraries. The main goal is to hear what happens when sounds of a specific kind are combined, processed, and transformed in several ways.] Over the years, transformation of sound has become a giant field that barely touches the infinite. Sounds can be manipulated in a lot of … [Read more...]

Tutorials: Dialogue Editing, Pro Tools Editing Bootcamp

October 3, 2011 by Miguel Isaza

Some great tutorials I've found recently. Dialogue Editing by John Purcell (via sonicskepsi) [youtube]http://www.youtube.com/watch?v=3d5XIzKlWFk[/youtube] Other parts here. Pro Tools Editing Bootcamp (4-part series) by Brent Heber [vimeo]http://vimeo.com/29590577[/vimeo] Part 2 | 3 | 4 … [Read more...]

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