[vimeo]http://vimeo.com/24230801[/vimeo] New video of SoundWorks Collection featuring Marie Ebbing and Jonathon Stevens who talk about their work on removing noise from recordings. Marie Ebbing & Jonathon Stevens offer advanced noise removal services for music and film post production using a suite of tools by the software developer Algorithmix. These noise removal tools … [Read more...]
Interview with Ralph van Dijk – Radio Director
Despite being huge sound design fans, when we listen to any narrative soundtrack, our attention is naturally focused on the voice. "Dialogue is King" - plays a particularly key role when listening to radio, where you don’t have the benefit of pictures to tell the story. I spoke to Ralph van Dijk, who is an award winning, radio commercial’s writer and director, to find out more … [Read more...]
Rodney Gates Special: Reader Questions
Designing Sound Rearder: What technique (or tip) you wish you had known when you first started doing sound design professionally? Rodney Gates: I wish I knew how to make something sound large, other than just using reverb tail. One way this can be achieved is by pitching something at multiple intervals – an octave down, two octaves down, and blending with the original. This … [Read more...]
Rodney Gates Special: Creating Hand-to-Hand Combat Audio for “Robert Ludlum’s The Bourne Conspiracy”
[Written by Rodney Gates for Designing Sound] Jason Bourne – One Skilled Fighter Jason Bourne is one of my favorite characters brought to the silver screen in the early 2000’s. More realistic and practical than James Bond, he made for a great character to watch. I loved the tightly-choreographed fight scenes in the films, so when we set out to begin development of a game … [Read more...]
Rodney Gates Special: Learning to Listen: Using Sounds out of Context
[Written by Rodney Gates for Designing Sound] The Blank “Page” As we sit at our desks each day, creating new sounds for a game, it’s important to think outside the box when it comes to choosing your source material from which to design from. Most of the sounds you hear in games or film are usually not a single recording edited and dropped into place to represent the things … [Read more...]
Ric’s Tips and Tricks: Cable Management
[Ric Viers has prepared a series of quick videos, where he will be sharing some useful tips and tricks for anyone who records sound effects in the field. All the videos were produced directly from the Detroit Chop Shop and will be published exclusively on Designing Sound TV during this month] Today, Ric shares some tips for dealing with cables. Watch the video on DSTV More … [Read more...]
Ric’s Tips and Tricks: Mic Stands [Part 2]
[Ric Viers has prepared a series of quick videos, where he will be sharing some useful tips and tricks for anyone who records sound effects in the field. All the videos were produced directly from the Detroit Chop Shop and will be published exclusively on Designing Sound TV during this month] Today, let's go with the second part of tips for using mic stands. Watch the video … [Read more...]