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Joining Team Audio

June 26, 2012 by Michael Taylor

Volition Sound Designer Ariel Gross has posted a blog on AltDevBlogADay on the process of getting hired for a game audio position. The blog contains some fascinating insights on the hiring agents perspective , and is a valuable read for those trying to break into the industry, check out the except below; We kept a central person to review all incoming applicants. That would … [Read more...]

Develop Audio Special Roundup

June 10, 2012 by Michael Taylor

UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on  game audio. This Audio Special discusses a broad range of subjects such as voice production and localisation, audio implementation, generative audio, sound libraries and the importance of setting and maintaining standards … [Read more...]

SFX Lab #4: Resonance

May 23, 2012 by Miguel Isaza

[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound libraries. The main goal is to hear what happens when sounds of a specific kind are combined, processed, and transformed in several ways.] New chapter of the sfx lab, this time dedicated to explore high doses of resonance, with a quite special kind of sounds: bells and chimes. These … [Read more...]

Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn

May 18, 2012 by Michael Taylor

Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on the new social label WarChest. The music for the game was produced by Marc Canham of Nimrod Productions. DS: Can you tell us a little about how you got into game audio, and your audio career so far? AQ: I … [Read more...]

Racing Game Sound Study

May 1, 2012 by Michael Taylor

A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of racing game audio. The remarkably in-depth studies (which feature video examples) rip apart audio techniques for the racing genre, investigating subjects such as tire squeals, surface types, camera perspectives, and of … [Read more...]

GDC 2012 Audio Keynote & Track Slides Available Online

April 7, 2012 by Michael Taylor

GDC Vault has published the presentation materials from GDC 2012 online for free. There is a great wealth of information from a wide section of the game audio community, starting with Darren Korb's excellent keynote speech on his experience of creating the audio for Bastion in a New York closet. Thanks to Kenneth Young for tipping via the #gameaudio hashtag on Twitter! All … [Read more...]

Exclusive Interview: Jeramiah Ross AKA Module Part 1

March 26, 2012 by Michael Taylor

In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter. Also known as the producer and live performer Module, Ross discusses audio implementation for games, and how his experience as a live act influences his game audio design process. Be sure to check out … [Read more...]

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