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Peter Albrechtsen Special: Exclusive Interview

February 3, 2011 by Miguel Isaza

Welcome to the first installment in a series of articles featuring our amazing guest Peter Albrechtsen. This one is an interview I had with him, where we talked about several things, including the evolution of his career, influences, creative methods, techniques, and more. Hope you enjoy it. Designing Sound: How did you get started in sound design? How has the evolution of … [Read more...]

Inside the Waves Sound Design Suite [Pt 1] – Frequency and Dynamics Control

February 2, 2011 by Miguel Isaza

Welcome to the first of a series of posts dedicated to explore the whole Sound Design Suite of Waves. Apart of my own review, I'll also include anecdotes, opinions, tips and tricks from professional sound designers that use these plugins everyday. Today I'm going to talk about several tools designed for dynamics and frequency control, including the following: L1, L2, L3 and … [Read more...]

“Secrets for Great Film Sound” Webinar Report #2 – Production

February 1, 2011 by Miguel Isaza

[During this month, I'll be doing weekly reports about “Secret for Great Film Sound“, a new webinar series hosted by David Sonnenschein and Ric Viers.] Last week's webinar was fantastic. This time, Ric and David talked a lot about production stage. Ric is an expert on recording no matter if it's in the field, in the studio or on location. He explained a lot of interesting … [Read more...]

Tim Walston Special: The Accidental Recordist

January 28, 2011 by Miguel Isaza

[Written by Tim Walston for Designing Sound] Disclaimer: I am writing these articles as an independent sound designer. Any views or opinions expressed here are simply my own, and do not necessarily represent the views or opinions of any company, corporate entity or anyone else. Any images or sounds presented are subject to copyright by their respective owners, and are … [Read more...]

Designing Sound for iOS Platform

January 28, 2011 by Miguel Isaza

Great article on Gamasutra with useful information about working with audio in the iOS platform. Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added the iPhone to their list of available platforms for existing titles, as well as moved to develop unique titles just for it. It … [Read more...]

Tim Walston Special: Follow the White Rabbit…

January 21, 2011 by Miguel Isaza

[Written by Tim Walston for Designing Sound] … And don’t let it get away! One of the things I love most about sound design is the challenge of creating something new. What am I going to make for that on the screen? What the heck does this sound like? How am I ever going to make the sound I hear in my head… come out of these speakers? What do I do if I have no sound in my … [Read more...]

Secrets of Audio Post Survival

January 13, 2011 by Miguel Isaza

Interesting article on Mix Online about different surviving techniques and methods of audio post professionals: There you are: relaxing in that nice, ergonomically correct chair that’s perfectly situated front and center of your console, completely protected from the harsh conditions of the world outside. When you stop and think about technical field crews—those poor camera … [Read more...]

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