Aaron Brown (Lucky's Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and Super Lucky’s … [Read more...]
Bellingham Audio in Games Event (BAIGE)
Community spotlight on: the Pacific Northwest, a uniquely concentrated locus of game audio talent goings-on. Every month, Vancouver and Seattle both host up an in- to semi-formal gathering for like-minded designers and composers, usually alternating developer showcases and bar crawls. Lots of cities do these, but it seems like these ours are particularly … [Read more...]
Akira Yamaoka's Sound Design Lecture at GDC 2010
There is a nice article at The Kartel, providing some notes and ideas given by Akira Yamaoka on his lecture at GDC 2010. Check: Surival-horror fanatics, despite their differences, can all agree that the Silent Hill series was revolutionary for creating both an immersive and creepy environment. Through the use of haunting sound effects, and an original soundtrack, sound … [Read more...]
Tom Bellfort on the Sound of "The Pacific"
Studio Daily had an interesting talk with Tom Bellfort, supervising sound editor of the HBO miniseries "The Pacific". The Pacific–the WWII miniseries from the producing trio (Tom Hanks, Steve Spielberg, Gary Goetzman) who brought us Band of Brothers–will debut on HBO on the evening of March 14. This ten-part series depicts the brutal war in the Pacific by following the … [Read more...]
Paul Ottosson Talks About Working on "The Hurt Locker"
More "The Hurt Locker", this time a really cool video from "Making Of" with Paul Ottosson talking about the sound editing and mixing of this great film. … [Read more...]
Erik Aadahl Special: Exclusive Interview
Let's get started with the Erik Aadahl Special. Here is a Designing Sound's exclusive interview with Erik talking about some aspects of his career, personal thoughts, his main tools, and more. Designing Sound: To start please give us an introduction about your career and how you get involved with sound design Erik Aadahl: As a kid, I played piano and started composing music … [Read more...]
Interview with Vance Dylan
George Spanos has published a nice talk he had with Vance Dylan, sound designer with work on titles such as Mass Effect, Mass Effect 2, Dragon Age: Origins, and Sonic Chronicles. Vance talks about specific games, his career and how he creates sound. Let's read: Let's start off with the ubiquitous question: when did you decide to pursue a career in sound? Vance Dylan: I was … [Read more...]