Great interview at Woody's Sound Advice with supervising sound editor David Stone. If you’ve seen any 70′s era Hanna Barbera cartoons or any major motion pictures over the last several decades you’ve heard the craftsmanship of David Stone. He has worked with some of the most creative and unique directors and producers in Hollywood and picked up an Academy Award along the … [Read more...]
September’s Featured Sound Designer: Paul Davies
After enjoying a wonderful month with Tim Nielsen, it’s time to move on to our next great guest here at Designing Sound. It’s a pleasure to introduce this month’s featured sound designer: Paul Davies. Based in the UK, Paul has a long, impressive credit list, working as sound designer and supervising sound editor, and he will share articles, tips and thoughts with us. Bio … [Read more...]
The Workflow of Soundelux's Supervising Sound Editors
The September/October issue of the Editors Guild Magazine is now online and includes a very interesting article about the workflow and tools of three supervising sound editors of Soundelux: Scott Martin Gershin, Mark Stoeckinger and Mark Mangini. Also there are several comments from Bill Johnston, senior vice president of Engineering and Technical Services for CSS Studios. “My … [Read more...]
An Interview with Rob Sephton
The guys at Sounddogs Blog has published an interview with sound designer Rob Sephton, talking about general things of his sound design career. S.B.: What would you say is the best part of being a sound designer? R.S.: Well that’s it, the best part of being a Sound Designer is the design of the sound of movies. That’s the fun stuff. As with everything else, there’s the … [Read more...]
An Interview Don Sylvester, Supervising Sound Editor on “Knight and Day”
The guys at Sound Dogs have published on his blog an interview with Supervising Sound Editor Don Sylvester, talking about his work on "Knight and Day". What would you say was the most challenging part of the project? DS: “The most challenging part of this project was the fact that this show was on a super fast schedule, and we were cutting sound effects on scenes that were … [Read more...]