IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialogue. flOw had its aquatic environment, while Journey is set within expanses of sand. How will the sound of the game … [Read more...]
“Cabbit”, Exclusive Interview with John Kassab
"Cabbit" is a short animation film by the artist, Soogie. It has been in production for over 3 years and is now being co-produced and sound designed by John Kassab (Kickstarter campaign). We spoke to John about his sound design work on 'Cabbit' and why he decided to sit in the producer's chair. What attracted you to Cabbit? I am a huge fan of visual art and animation so, … [Read more...]
"Flower" – Sound and Music as Narrative
The video on the top is from a session given by sound designer Steve Johnson and composer Vincent Diamante. In the session they talked about the use of sound design and music as narrative elements in Flower, a game for PS3 developed by Thatgamecompany. Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional … [Read more...]
The Sound of "God Of War III" and "Game Audio Basics" on March Issue of Mix Magazine
The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been five years since the first God of War videogame came out on the Sony … [Read more...]