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Aaron Brown: 5D Audio In VR

October 4, 2017 by Michael Klier

Aaron Brown (Lucky's Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and Super Lucky’s … [Read more...]

Oculus Adds Near Field HRTF & Volumetric Sound Sources

September 20, 2017 by Michael Klier

Oculus just introduced two new features to the Rift SDK. Near Field HRTF, for sound sources closer than 1m & Volumetric Sound Sources which allow to model sounds sources of any size. For more details on these new features & listening examples visit the oculus blog. [image credit: oculus blog] … [Read more...]

Zoom H2n Review — A Portable Storyteller

June 2, 2017 by Victor Zottmann

Zoom H2n

Whenever I meet someone who's keen in getting into post audio the most common thing they mention is that if they had the right tools, only then they would be able to break into the industry. While we tend to associate higher quality with higher price, this relationship is not always accurate and for sound that is no exception. It's true that expensive recorders are expected to … [Read more...]

Gamasutra: VR cockpit audio in Gunjack 2: End of Shift

April 14, 2017 by Michael Klier

As part of their ongoing Game Design Deep Dive Series, Gamasutra just published an article by Alex Riviere (Audio Director at CCP Shanghai) on the audio in Gunjack 2: End of Shift. https://www.youtube.com/watch?v=Uz8RyoMgSCM&feature=youtu.be You can read the full story here. … [Read more...]

AES Forms Group to Explore Audio for New Realities

March 10, 2017 by Michael Klier

In a recent press release the AES announced the formation of a new group to advance the science and application of Audio for Virtual, Augmented and Mixed Reality environments. Our initial objectives will include collating the state of the art in audio for new realities across recording, composition, sound design, spatial audio, environmental analysis and auditory scene … [Read more...]

The Technical Details Behind Facebook 360 Audio

February 24, 2017 by Michael Klier

In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here. … [Read more...]

Valve Launches Steam Audio

February 24, 2017 by Michael Klier

After acquiring Impulsonic earlier this year, Valve just released Steam Audio, a new spatial audio solution with physics based sound propagation on top of HRTF binaural audio for games & VR. The Beta of the SDK is available free of charge & currently supports Windows, Linux, macOS, and Android. For more details please visit the official announcement. … [Read more...]

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