The Car And Driver website has interviewed Peter Brown (from Soundelux - Fast Five, Fast & Furios, Spider-Man) while he recorded cars at the California City airport. It is an interesting article as it is connected less with the technicalities of recording cars but more about the usage and capture of such sounds in the context of a Hollywood film, while achieving the … [Read more...]
Greg Russell and Mark Stoeckinger on the Art and Craft of Sound
[youtube]http://www.youtube.com/watch?v=kZZylpvlySs[/youtube] David Poland has made two great interviews at DP/30. In one he talks with Greg P Russell about the sound of "SALT". The other one is with Mark Stoeckinger, talking about the sound of "Unstoppable". Both are relatively "long" (33 and 45 min respectively) but fascinating. And even better: they not only talk about … [Read more...]
Tim Walston Special: Exclusive Interview
Let's get started with Tim Walston's special month. Here is an interview I had with him, talking about general aspects of his career, his favorite tools, techniques, creativity methods, and more. Hoep you enjoy it! Designing Sound: How did you get started? How has been the evolution of your career until today? Tim Walston: **SNOOZEFEST ALERT!!** The last thing I wanted to do … [Read more...]
"Fable III" – Exclusive Interview with Kristen Quebe, Kristofor Mellroth and Shannon Potter
Fable is one of those unique games with features that keep you intrigued all the time. That includes the sound, which is fantastic. I loved the sound work on Fable III, so I interviewed several members of the audio team: -- Kristen Quebe - Sound Design Supervisor -- Kristofor Mellroth - Sound Design Director -- Shannon Potter - Sound Supervisor at Soundelux DS: Could you guys … [Read more...]
The Workflow of Soundelux's Supervising Sound Editors
The September/October issue of the Editors Guild Magazine is now online and includes a very interesting article about the workflow and tools of three supervising sound editors of Soundelux: Scott Martin Gershin, Mark Stoeckinger and Mark Mangini. Also there are several comments from Bill Johnston, senior vice president of Engineering and Technical Services for CSS Studios. “My … [Read more...]
Alan Rankin on the Sound Design of "Alan Wake"
Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed a team of sound designers who, under the direction of Microsoft Game … [Read more...]
The Sound Anatomy of "The Day After Tomorrow"
Another great YouTube goodie, this time with the guys of Soundelux at work on the post production of "The Day After Tomorrow". … [Read more...]