• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

The Sound of "Terminator Salvation"

January 18, 2010 by Miguel Isaza

Supervising sound editor and designer Cameron Frankley talks about the unique work his sound crew brought to Director McG’s fourth installment of the Terminator series. See the array of sounds that were recorded to bring to life the cast of robots and cyborgs set in 2018. Vía SoundWorks Collection … [Read more...]

The Sound Anatomy of "The Day After Tomorrow"

January 8, 2010 by Miguel Isaza

Another great YouTube goodie, this time with the guys of Soundelux at work on the post production of "The Day After Tomorrow". … [Read more...]

The Sound of "Where the Wild Things Are"

January 4, 2010 by Miguel Isaza

New sound for film profile at SoundWorks Collection! Explore Director Spike Jonze’s heartfelt adaptation of the classic children’s book “Where the Wild Things Are” with Sound Re-Recording Mixer and Supervising Editor Ren Klyce. Learn about the unique approach they created for capturing the voices of the actors and other stories about bringing the wild creatures to … [Read more...]

The Sound Design of "Avatar"

December 28, 2009 by Miguel Isaza

Avatar is one of the most impressive films I've seen. Amazing use of technology and a great story. Fantastic combination. The 3D experience there is totally amazing. The sound is really great... A good challenge with animals, sci-fi stuff and of course: create a new world. The January's Issue of Mix Magazine contain a fantastic article featuring Chris Boyes talking about the … [Read more...]

Andrew Lackey Special: Top 5 Audio Tools for Christmas (but don't yet exist)

December 22, 2009 by Miguel Isaza

For the most part, Sound Designers use borrowed tools.  Most audio software has its basis in music, and through the years features have been added for linear post production and surround sound.  Particularly in the areas of interactive sound design and surround sound there are big time needs for audio software development.  Here's my Christmas list: 1. Sample Bank Audio … [Read more...]

Notes About the Sound of "Watchmen" at the MPSE Discussion Panel

December 17, 2009 by Miguel Isaza

A few days ago I talked about a MPSE Discussion Panel called "Watchmen - Superhero Sound", which took place on December 8 at Hitchcock Theater, Universal Studios. Then you can read some notes taken from the show and wait for Michael Coleman said on Twitter that he would be there filming the show to publish on SoundWorksCollection (I guess). I hope to see that video on the … [Read more...]

Andrew Lackey Special: Dead Space [Exclusive Interview]

December 16, 2009 by Miguel Isaza

Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but here are some more specific questions from an interview that I had with Andrew Lackey, Check it! Designing Sound: First of all, tell us exactly what was your job on Dead Space. Andrew Lackey: I was one of three sound designers on … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework