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Airborne Sound Offering Free Sound Libraries

August 11, 2013 by Joshua Kaplan

Last month, we told you that Airborne Sound was offering their Victory Vegas Motorcycle Sound Effect Bundle for free as part of their redesigned website's beta test. Well, it seems they weren't finished with the freebies, as they've recently added their Crowd Bundle, Train Bundle, Ambience Bundle, and Variety 2 Bundle to the list. These high-quality sound effect libraries … [Read more...]

inSPIRE, The Distance Music Experiment: Acoustic Explorations in Composition

August 5, 2013 by Doron Reizes

Guest Contribution by Keith Lay A special thank you to Keith Lay for this contribution which explores acoustics from the unique perspective of a musical composition and performance. Keith is a composer, producer, and educator based in Central Florida. On October 20, 2012, musicians placed on rooftops, steeples, and lake boats in downtown Orlando, Florida performed “inSPIRE … [Read more...]

Alternative Reality Sound: Acoustic Remodeling of a City

August 1, 2013 by Doron Reizes

Guest contribution by Tom deMajo A special thanks to co-founder Tom deMajo of the game studio Quartic Llama. Tom is an artist and sound designer who currently resides in Dundee. Earlier this year, Quartic Llama was approached by the National Theatre of Scotland to make a game as part of a city-wide trans-media project called other, supporting the theatrical debut of “Let … [Read more...]

Can’t We All Just Get Along? Arguments about acoustics and design

July 24, 2013 by Samuel Ejnes

Guest Contribution by Steven Klein There are many reasons for conflicting viewpoints and misinformation on studio design / acoustics. This article will examine components contributing to the confusion along with some advice on how to avoid common pitfalls. Chaos (Merriam-Webster Dictionary: the inherent unpredictability in the behavior of a complex natural system.) We … [Read more...]

From Wax to Bits: Dynamics of the Film Sound Medium

July 1, 2013 by Samuel Ejnes

As dynamics month comes to a close, I thought it would be fun to talk about the evolution of film sound mediums and how they impact dynamics. Since the widespread introduction of sync sound to films in the early 20th century, the technologies involved have changed quite dramatically. From experiments with wax cylinders and phonographs to magnetic tape and Dolby Digital, each … [Read more...]

3 Deaf Mice: A sound-music game

April 22, 2013 by Varun Nair

David Sonnenschein, the author of Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema and founder of SoundDesignForPros.com, has a new project. 3 Deaf Mice is an audio-music discovery game (initially targeted for PCs and Macs) where the mice need help in designing their next hit song. It aims to enhance listening skills and creativity with sonic … [Read more...]

Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

July 30, 2012 by Michael Taylor

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]

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