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Art and technique of sound design

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Implementing Sound Design In Video Games

October 12, 2009 by Miguel Isaza

George Spanos has published a new article at Game Sound Design talking about the implementation of sound design in video games, an interesting reading especially for those who are just starting in this world of sound design for video games. Sound design for video games is quite a different animal than sound design for other media. Film, television, and other linear formats … [Read more...]

Symbolic Sound Pacarana expanded

August 31, 2009 by Miguel Isaza

Symbolic Sound has expanded the real-time sound-computing power of its Pacarana sound engine by making it possible for Kyma sound designers to chain two or more multiprocessor Paca(rana)s together via the built-in A/B Expansion ports. To the Kyma software, a network of Paca(rana)s appears as a single sound computation engine with multiple processors. Kyma automatically detects … [Read more...]

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