Today, I'd like to share some observations about using accidents that occur in field recordings and things that sometimes get recorded unintentionally. No, I'm not talking about going back to the edit bay and finding out you've surprisingly recorded a talkative ghost. Although, that would be pretty cool. What I find interesting about field recording is that things often occur … [Read more...]
Darren Blondin and The Sound Design Secrets of "Singularity"
Darren Blondin, which you may know by his amazing work on DBlondin.com some years ago is currently working on the sound design of Singularity, an upcoming FPS game from Raven Software. He has published a very intereting article on Singularity's Developer Diary Blog talking about the sound design of the game, including videos and examples. Check: Many of the creepy sounds … [Read more...]
Boom Library, a New SFX Company from Dynamedion Sound Team
Sound Designer Axel Rohrbach sent to me some information about his new SFX Label called BOOM Library and created with his partners at Dynamedion Sound Design & Music Company. They are releasing the first title of the library, called Cinematic Metal. This is what Axel said: The concept is to provide creative sound designers source material to work with (called a Construction … [Read more...]
July’s Featured Sound Designer: Bruce Tanis
New month and new guest! For July I'm glad to announce the visit of Bruce Tanis as our special guest. He is a veteran sound effects editor who will share his knowledge with us. We will have a fantatic month with several articles on sound effects editing and design. Hope you enjoy it! Bio (written by Bruce) I was born in Oakland, California in 1959. My father was in the Navy … [Read more...]
Charles Maynes Special: Reader Questions
So, this is the end of the amazing special of Charles Maynes. We hope you enjoyed it as we did. Here are the answers to the reader questions: Designing Sound Reader: Hi Charles, I see you have done loads of weapons recording, I dont have any experience of that but I would love to try it. Do you ever use analogue tape to record gun/explosion sounds? CM: I have not I must … [Read more...]
“TOY STORY 3″ – Exclusive Interview with Tom Myers, Michael Semanick, and Al Nelson
Thanks go out to Tom Myers, Michael Semanick, and Al Nelson from TOY STORY 3 for taking time out to answer few questions about their work on the film! TM = Sound Designer/ Sound Re-Recording Mixer Tom Myers MS = Sound Re-Recording Mixer Michael Semanick AL = Sound Editor Al Nelson JAKE: "Day & Night" the short film that played before "Toy Story 3" was so creative in the … [Read more...]
Alan Rankin on the Sound Design of "Alan Wake"
Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed a team of sound designers who, under the direction of Microsoft Game … [Read more...]



