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Seal Creature #1: Boh, The Forgotten Dog

July 26, 2010 by Miguel Isaza

Let's get started with the seal creatures showcase. Here's the first creature, who I called Boh. The Story Boh born as a scent hound dog. The nightmare came one day in the forest, when Boh was assisting his master in a hunting adventure and inadvertently ingested a strange and toxic substance that made him sick. Over time, Boh started to get mutations and became aggressive. … [Read more...]

Bruce Tanis Special: Cutting Crowd Effects

July 26, 2010 by Miguel Isaza

Hello again. Over the years I've worked on several films and TV shows that required editing crowds for different sorts of sports, both indoors and outdoors, concerts, and, my personal favorite, panic, battles, and riots. Umm, just kidding there. Mostly. Crowds are actually a bit more difficult to cut than they might seem on the surface. There are two obvious problems to be … [Read more...]

Review + Sound Design Challenge: Making Creature Sounds with Seal Vocals

July 23, 2010 by Miguel Isaza

Some weeks ago, Tim Prebble went to a Cape Palliser, New Zeland to record a family of Seals. He released all his recordings as a new HISS and a ROAR library called Seal Vocals. General Toughts Well. The download and delivery system was great, as always. I have the MAX version of the library, which comes with a total of 210 sounds at 96kHz and 24-Bit. All of them perfectly … [Read more...]

Bruce Tanis Special: Editing Hand to Hand Fight Sound Effects

July 23, 2010 by Miguel Isaza

Fight sequences are a common event in many action films and they are often fairly straight forward to edit. See a punch, hear a punch. Unlike fantasy or horror scenes where you're trying to create a mood that isn't necessarily supported by visuals, for fight scenes, the action you see on screen pretty much determines what you need to cut. As usual, though, I tend to go a … [Read more...]

An Interview Don Sylvester, Supervising Sound Editor on “Knight and Day”

July 22, 2010 by Miguel Isaza

The guys at Sound Dogs have published on his blog an interview with Supervising Sound Editor Don Sylvester, talking about his work on "Knight and Day". What would you say was the most challenging part of the project? DS: “The most challenging part of this project was the fact that this show was on a super fast schedule, and we were cutting sound effects on scenes that were … [Read more...]

Metadata in Sound Library Applications

July 21, 2010 by Miguel Isaza

Tim Prebble has been publishing on his blog a series of posts talking about metadata. Some days ago he emailed various developers of sound library apps and asked some questions about metadata support in their applications. Applications featured: AudioFinder Basehead Library Monkey Pro Snapper Soundminer Twisted Wave Questions: Could you provide basic info for me as … [Read more...]

Bruce Tanis Special: Scale/Perspective on Cutting Sound Effects

July 20, 2010 by Miguel Isaza

Creating sounds for gadgets, machinery, and weapons beyond any mundane character they may have as ordinary objects is a core task of sound effects design. To be sure, there are many of these core tasks, or categories, that most of our work as designers falls into. Creatures and Monsters, Alien Planets, Future Tech, and Comic Book Violence effects are examples of some others. … [Read more...]

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