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Aaron Marks Special: A Practical Guide to Field Recording [Part 2]

October 26, 2010 by Miguel Isaza

Field recorder choices In addition to choosing the most practical and highest quality microphone (as discussed in Part 1 of this article), the second half of the field recording ‘equipment’ equation is the trusty field recorder. We’ve come quite a long way in mobile recording technology in just the past few years and while it might seem to improve the chances of capturing … [Read more...]

The Washington Post: Use of Sound Effects in 'Secretariat' and Other Films

October 25, 2010 by Miguel Isaza

The Washington Post has published an article by film critic Ann Hornaday, who talks about the use of sound in film, specially the sound effects. She talks about the importance and good use of sound in several films such as "Secretariat, "Buried", "The American","Inception", "The Social Network", "Cast Away", "Pearl Harbor" and more. This might be not too much new stuff for a … [Read more...]

Aaron Marks Special: A Practical Guide to Field Recording [Part 1]

October 22, 2010 by Miguel Isaza

Field recording is defined as any recording made outside of a controlled studio environment.  So, pretty much any audio recording you make whether it’s in a garage, your backyard or out in the middle of nowhere is considered field recording.  Recording inside a studio is already challenging enough, but add in portable equipment, wind noise, airplanes, birds and all of those … [Read more...]

Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle

October 19, 2010 by Miguel Isaza

This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]

The Recordist Releases Ultimate Mud SFX Library

October 18, 2010 by Miguel Isaza

Frank Bry (The Recordist) has announced the release of the Ultimate Mud SFX Library, a new collection of 464 mud sounds recorded at 24-Bit/96kHz. This awesome royalty free collection contains 464 slimy mud sound effects recorded at 24-Bit 96kHz. Mud was dropped, squished, splashed, moved and poured to create a generous assortment of sounds that feel alive. Actions include: … [Read more...]

October's Sound Design Challenge Announced

October 18, 2010 by Miguel Isaza

Shaun Farley has announced the October's sound design challenge. This time the challenge is without picture, and the prize is a pack of Drag Race recordings. Well, another month is gone, and it’s time for the next challenge. This month’s challenge is all about getting back to the roots of our interest in sound design…making noise. I’m going to give you three sounds. You’re … [Read more...]

Aaron Marks Special: Function of Game Sound Effects

October 15, 2010 by Miguel Isaza

The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]

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