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Art and technique of sound design

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Sound on Film: “Uncle Boonmee”

February 4, 2011 by Miguel Isaza

Sound and Music has a fantastic section called Sound on Film, where you can find several interesting articles already published. On of the lasts is a great interview with sound designer Akritchalerm Kalayanmitr, talking about his work on "Uncle Boonmee". The predominant sound in the film is that of the natural world: insects, birds, water and weather. While this is in the … [Read more...]

Ambivalence

February 4, 2011 by Miguel Isaza

Nathan Moody has published a brilliant post on his blog Noise Jockey dedicated to explore several things about ambivalence and its relationship to our creative decisions in sound. I’m not talking about ambiguity. When the viewer or listener comes to your work, it’s OK to be ambiguous. The best art and design only goes halfway: The viewers themselves must ideally step up to … [Read more...]

Having Fun with The Recordist’s Ultimate Mud and Ultimate Splash [Review and Demos]

February 4, 2011 by Miguel Isaza

I admire Frank Bry a lot, not only for his great design work and philosophy, but also for the incredible job he does at The Recordist, one of the leading companies in this era of sound effects independence. Today I'll talk about two of his recent libraries: Ultimate Mud and Ultimate Splash. Apart of the great sounds included in Frank's libraries, there's a lot of "hidden" … [Read more...]

Peter Albrechtsen Special: Exclusive Interview

February 3, 2011 by Miguel Isaza

Welcome to the first installment in a series of articles featuring our amazing guest Peter Albrechtsen. This one is an interview I had with him, where we talked about several things, including the evolution of his career, influences, creative methods, techniques, and more. Hope you enjoy it. Designing Sound: How did you get started in sound design? How has the evolution of … [Read more...]

Tips on Audio Creation for iPhone

February 3, 2011 by Miguel Isaza

More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]

Inside the Waves Sound Design Suite [Pt 1] – Frequency and Dynamics Control

February 2, 2011 by Miguel Isaza

Welcome to the first of a series of posts dedicated to explore the whole Sound Design Suite of Waves. Apart of my own review, I'll also include anecdotes, opinions, tips and tricks from professional sound designers that use these plugins everyday. Today I'm going to talk about several tools designed for dynamics and frequency control, including the following: L1, L2, L3 and … [Read more...]

February’s Featured Sound Designer: Peter Albrechtsen

February 1, 2011 by Miguel Isaza

This year is going fast, huh? After the great visit of Tim Walston, let's go with another film sound special! It's a pleasure for me to announce the visit of Peter Albrechtsen for the month of February. Peter is a true master of sound, with an incredible vision and talent. This is going to be fantastic. Bio Peter Albrechtsen has been a professional sound designer, sound … [Read more...]

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