[During this month, I've been doing weekly reports about “Secrets for Great Film Sound“, a new webinar series hosted by David Sonnenschein and Ric Viers] The last week we finished the webinar series, discussing a lot of things regarding the final mix Ric started giving a lot of advices and overall overview of mixing. He talked about how to focus the audience with the mix and … [Read more...]
Peter Albrechtsen Special: Backgrounds in the Foreground
[Written by Peter Albrechtsen for Designing Sound] Let’s start with talking not about choice of sounds but choice of words. In the US, background ambiences are called backgrounds – or just BG’s. In Denmark, though, we call them atmospheres. For me, that’s actually a better word to describe this part of the soundtrack, as background sounds can add so much texture, feeling and … [Read more...]
Game Audio Podcast #8: Interactive and Dynamic Mixing
The eighth episode of Game Audio Podcast has been released and features Rob Bridgett (Radical Entertainment) Kristofor Mellroth (Microsoft Game Studios) and David Mollerstedt (DICE). Listen/Download: Game Audio Podcast #8 … [Read more...]
An Interview with Craig Berkey
Vancouver Sun recentlty published an article featuring Craig Berkey, sound designer and re-recording mixer on "True Grit". When Craig Berkey quit his job at a BC Tel subsidiary to study sound recording, the company president called him in. "'He said 'I've seen people do this before,' " recalls Berkey, 48. " 'It's okay, I'll leave a slot [open] for you, because usually people … [Read more...]
Inside the Waves Sound Design Suite [Pt 6] – Other Important Tools
Welcome to the sixth and last article in these series dedicated to explore the plugins included in the Waves Sound Design Suite. Finally I'm going to talk about some important tools included in the bundle: DeEsser LoAir PAZ Psychoacoustic Analyzer PS22 Stereo Maker S1 TransX DeEsser Although DeEsser is dynamics/frequency processor, I think it's more a special tool for … [Read more...]
Creating Film Sound: An Interview with Richard Beggs
Matteo Milani of U.S.O Project has published the first part of a fantastic interview with sound designer Richard Beggs. They talk about several things, including previous projects, specific sounds/scenes, and also technical/philosophical stuff. Richard Beggs, sound designer and re-recording mixer, has worked in his career with directors like Francis Coppola, Ivan Reitman, Mel … [Read more...]
Inside the Waves Sound Design Suite [Pt 5] – GTR, A Powerful Sound Design Tool
Fifth article in the series dedicated to explore all the tools included in the Sound Design Suite of Waves. (Remember that you still have enough time to design some great sounds and participate in the competition.) Today I'm going to talk about a very special suite of tools; a little box of toys included in the suite called GTR. It was originally created for guitar/bass … [Read more...]

