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Art and technique of sound design

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AudioMedia: The Sound of “Submarine”

April 13, 2011 by Miguel Isaza

The April's issue of AudioMedia is available on-line and includes an article on the sound of "Submarine". Paul Mac talks with the crew behind the sound the film, including re-recording mixer Nigel Heath, sound mixer Martin Beresford, sound engineer and music mixer Jake Jackson and director Richard Ayoade. "The director wouldn't say to the actors, 'walk four and half paces, stop … [Read more...]

Rodney Gates Special: Getting the Gig – A Guide to Becoming a Video Game Sound Designer

April 12, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Everyone has a story on how they started working in games, and they can be as varied as the day is long. Many start in Quality Assurance positions (game testing), or Customer Service (in the case of Sony Online). Some get internships, and some get hired on as a junior sound designer attached to a team right away. What I’d like … [Read more...]

Behind the Art: Pelayo Gutierrez

April 11, 2011 by Miguel Isaza

[Behind the Art is a special section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers from all sides of the world, with the goal of expand our creative worlds and learn what others do in order to tell … [Read more...]

Blastwave FX Releases Sonopedia 2.0

April 7, 2011 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=GIhT3dk6jx8[/youtube] Blastwave FX has announced the release of Sonopedia 2.0, a new version of this huge library, loaded with more than 30.000 sounds, including both designed sounds and also a lot of source/production elements for your sound design. SONOPEDIA 2.0 is a 300 GB sound effects encyclopedia that comes pre-installed on a … [Read more...]

Rodney Gates Special: Exclusive Interview

April 6, 2011 by Miguel Isaza

As usual, below is an interview with this month's guest, Rodney Gates. Designing Sound: How did you get started and How has been the evolution of your career since then? Rodney Gates: In 1996 I attended the Conservatory of Recording Arts and Sciences in Tempe, Arizona. At the time, the focus of the school was on audio / music production with a little bit of post and live sound … [Read more...]

Poll: How do You Like Your Sound Effects? Multiple Takes in One File or Separate?

April 6, 2011 by Miguel Isaza

I came across a discussion about sound effects distribution on Game Audio Forum (from last year) and Gearslutz (recent). The question is... which way you like to get your sound effects: multiple takes in one file or each take separate into individual files? The only goal with this is to help sound effects makers to know which way his customers like the most, so they can … [Read more...]

April’s Featured Sound Designer: Rodney Gates

April 4, 2011 by Miguel Isaza

It's always a pleasure to announce a new guest on Designing Sound. During this month, Rodney Gates will be sharing with us a lot of his experiences in the world of sound design and audio direction for video games. Bio "I became interested in sound and music at a young age, making cassette tapes on my Yorx stereo with a crude electret-condenser microphone with old needle-drop … [Read more...]

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