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Joining Team Audio

June 26, 2012 by Michael Taylor

Volition Sound Designer Ariel Gross has posted a blog on AltDevBlogADay on the process of getting hired for a game audio position. The blog contains some fascinating insights on the hiring agents perspective , and is a valuable read for those trying to break into the industry, check out the except below; We kept a central person to review all incoming applicants. That would … [Read more...]

Gary Rydstrom @ VIEW Conference 2012

June 22, 2012 by Miguel Isaza

Gary Rydstrom is one of the special guests at VIEW Conference 2012, the 13th international computer graphics conference to be held at TorinoIncontra, Turin, Italy (16 – 19 Oct). At Lucasfilm’s Skywalker Sound, Gary Rydstrom has sound designed and mixed many films, including “Terminator 2,” “Jurassic Park,” “A River Runs Through It,” “Toy Story,” “Quiz Show,” “Titanic,” … [Read more...]

Making Of “Cars”, Boom Library’s Latest Release

June 19, 2012 by Miguel Isaza

 (Written by Tristan Horton and Axel Rohrbach of Boom Library) At Boom Library we like to take a category of sound and then completely go to town on it. A Cars library has been in on our hit-list for some time, but there have been so many car sounds recorded in the past - how could we push this even further, (beyond the obvious advantages of high-definition 24bit/96kHZ … [Read more...]

AudioGaming – An Interview

June 13, 2012 by Varun Nair

We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]

SoundWorks Collection: Prometheus

June 11, 2012 by Miguel Isaza

[vimeo]http://vimeo.com/43796489[/vimeo] The SoundWorks Collection talks with the sound team of Director Ridley Scott's latest science fiction film "Prometheus" including Supervising Sound Editors Mark Stoeckinger and Victor Ennis, Sound Re-recording Mixers Ron Bartlett and Doug Hemphill, Sound Designers Ann Scibelli and Alan Rankin, and Sound Effects Researcher Charlie … [Read more...]

TONSTURM 07 | The Sound Of Water

June 6, 2012 by Miguel Isaza

[vimeo]http://vimeo.com/43476245[/vimeo] New library released by TONSTURM, The Sound of Water. With this soundpack you get a vast variety of deep, splashing, bubbling and bursting water sound effects recorded during extensive field recording sessions above and under the surface of water. The underwater sound effects of this library were captured with the mind blowing, high … [Read more...]

Max Payne vs. Mazda, and the Sounds of Violence

June 5, 2012 by Michael Taylor

  IGN have posted an article on game audio, focusing discussion on Max Payne 3 and Forza Motorsport 4. Various members of Rockstar's audio teams are interviewed ( Nick Warseck, audio lead at Rockstar New England and Steve Donohoe, lead audio designer at Rockstar Toronto ) , along with Nick Wiswell and Adam Wilson of Turn 10. An excerpt of the article is below   Max … [Read more...]

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