Damian Kastbauer and Anton Woldhek has created a new website for podcasts about game audio. The podcast is aimed at all the game audio professionals and we will be talking about industry news, have discussions with interesting guests and also be listening to some games. They'll be launching a podcast every 2 weeks. "I invite all of you part of the game audio community and those … [Read more...]
Randy Thom and the Sound Design of Forrest Gump
More goodies from my YouTube bookmarks. Check this five videos with Randy Thom talking about the sound design of the amazing Forrest Gump. Don't forget to read the article about Forrest Gump on the Randy Thom Special. Part 1/5 Part 2/5 … [Read more...]
Rob Bridgett Special: Designing a Game for Sound
Rob Bridgett: This is a response, albeit not as eloquent or timely, to Randy Thom's superb article 'Designing a Movie for Sound' which can be found on the film sound website. Much of what Randy talks about in that article can very easily be applied to games production, however I always wanted to read a piece that talked directly to the experience and team structure of game … [Read more...]
The Sound Design of Jurassic Park
Another great video via thesoundguys at YouTube, this time about the sound design of Jurassic Park with comments by Gary Rydstrom, Steven Spielberg, and Chris Boyes. Additionally, don't forget to read the article about Jurassic Park sound on the Gary Rydstrom Special. … [Read more...]
The Sound of Star Trek Dissected at MPSE Show
Great article at MPSE with some of the main ideas about the sound of Star Trek exposed at Special MPSE Show, which we talked about earlier. The sound effects of J.J. Abrams’ Star Trek were a perfectly crafted mix of both original effects as well as sounds that remained true to the original series. The exciting, trial-and- error process of how that soundtrack was constructed … [Read more...]
The Sound of 2012
SoundWorks Collection strikes again with new film sound profile, this time for "2012" and a really nice talk with re-recording mixers Michael Keller and Jeff Haboush. In this video you can see how the sound team approached the sound design and mix for such scenes as the destruction of Los Angeles, the eruption of Yellowstone national park, and watch the Vatican crumble into … [Read more...]
Rob Bridgett Special: The Role of an Audio Director In Video Games
The audio director’s role in games is very similar to the role, defined by Walter Murch, of the ‘Sound Designer’ in film, whereas the role of ‘sound designer’ in games, has a very different implication. (Although to be honest, I still think the perception of a ‘sound designer’ in film, to a wider audience, is that of someone who creates cool sound effects, rather than someone … [Read more...]



