Check this interesting article at Jalopnik featuring the car recording sessions for "Forza Motorsport 3". In a way, it's best to think of driving sims as being like the movies, where huge amounts of lighting and makeup are required in order to make people look exactly like they do in real life. Along the same lines, you cannot simply stuff an expensive microphone up the … [Read more...]
Web Based Tool for Creative Sound Design Ideas, Inspired By Brian Eno's "Oblique Strategies"
Do you know about "Oblique Strategies"? Originally developed by Brian Eno, consists in a deck of cards containing ideas and phrases to help you on "breaking" the lack of creativity on any project you're working on. George Spanos, from GameSoundDesign has created the "Sound Design Strategies" based on the same concept, but here all the phrases are oriented to sound design. Just … [Read more...]
March's Featured Sound Designer: Erik Aadahl
We have a new special guest on the blog: Erik Aadahl, a talented sound designer who will be with us during this month, giving some articles, interviews and lots of cool stuff. We hope you enjoy it. Bio Erik Aadahl was born in San Francisco, and graduated high school Valedictorian. He took a full-ride scholarship to the University of Southern California (USC) and studied Film … [Read more...]
Paul Ottosson on "The Hurt Locker"; An Interview with Oscar Nominee for Sound Editing and Mixing
Mix Magazine published a new interesting interview with sound designer Paul N.J Ottosson, Academy Award Nominee for Sound Editing and Sound Mixing for his amazing work on "The Hurt Locker". Did you do much original effects recording? A fair amount. I also had a lot of my own library material that I’d recorded through the years. Ray Beckett also recorded a lot out in the … [Read more...]
"Social Sound Design", New Q&A Site for Collaboration Between Sound Designers
Andrew Spitz, from {sound + design} has launched a new website called "Social Sound Design", a place oriented to all kind of sound guys who wants to collaborate by questions and answers. Andrew said: Sound design has many facets. As sound designers, we may step into the shoes of an artist, programmer, editor, storyteller or engineer. Because we play so many roles, we may not … [Read more...]
Exclusive Interview with Michael Kamper, Audio Lead of BioShock 2
Here is a great talk I had with Michael Kamper, Audio Lead of BioShock 2. Let's read: Designing Sound: Hi Michael, first of all would be great to hear something about your career... How you get started with sound design? And how do you get involved with the video games industry? Michael Kamper: I was always fascinated by how movies were made and I would always watch the … [Read more...]
Heart
"It's about heart" -Alan Splet … [Read more...]




