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Art and technique of sound design

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"Battlefield: Bad Company 2" – Exclusive Interview with Audio Director Stefan Strandberg

March 29, 2010 by Miguel Isaza

Some days ago I've been playing Battlefield: Bad Company 2. The game is really great and addictive! and the sound is also fantastic. That's because I wanted to talk with Stefan Strandberg, the audio director on the game. We talk about the new challenges the, the recordings, dialogue, implementation and more. Let's read: Designing Sound: Stefan, please give us an introduction of … [Read more...]

Erik Aadahl Special: The Sound Design of "Transformers" [Exclusive Interview]

March 25, 2010 by Miguel Isaza

Unfortunately, the Erik Aadahl Special is coming to the end. Here's the last interview I had with Erik, this time talking about the sound design on the two Transformers films. We talk about everything, from the initial aspects to the creation of the robots sounds, the mix, and more. Designing Sound: Let's start with the beginning... what were your initial thoughts about the … [Read more...]

Feedback

March 24, 2010 by Miguel Isaza

"Be prepared to listen to other’s opinions as well as expecting others to listen to yours." -Rob Bridgett … [Read more...]

Erik Aadahl Special: Recording Sounds for "Transformers" and "Kung Fu Panda"

March 23, 2010 by Miguel Isaza

Here are some esxclusive videos of Erik Aadahl and his friends recording sounds for "Transformers" and "Kung Fu Panda". … [Read more...]

Akira Yamaoka's Sound Design Lecture at GDC 2010

March 22, 2010 by Miguel Isaza

There is a nice article at The Kartel, providing some notes and ideas given by Akira Yamaoka on his lecture at GDC 2010. Check: Surival-horror fanatics, despite their differences, can all agree that the Silent Hill series was revolutionary for creating both an immersive and creepy environment. Through the use of haunting sound effects, and an original soundtrack, sound … [Read more...]

Erik Aadahl Special: Working with Filmmakers

March 19, 2010 by Miguel Isaza

Different filmmakers work differently, with unique approaches to the sound design process. For some, there's intense interest and scrutiny, for others there might not be any interest until the end. I prefer having an actively engaged filmmaker. It makes it much easier to work together and evolve the track over time to make it right for everyone. It doesn't matter if I think … [Read more...]

An Open Letter to FMOD

March 19, 2010 by Miguel Isaza

Game Sound Design has a cool section called "Anonymous Confessions of a Game Sound Designer", where someone identified as "U.C" gives his personal thought of something related to sound design. In the second installment of the series, U.C gives an interesting (and constructive) criticism about FMOD. Let's read: It's been three days since I last opened FMOD Designer, which is … [Read more...]

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