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Getting Game Audio Right: The Big Picture, By Rob Bridgett

June 17, 2010 by Miguel Isaza

Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be fully aware of. During production, it is often the case for each … [Read more...]

Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 1] – "Spider-Man" and "Fantastic Four"

June 15, 2010 by Miguel Isaza

The films Spider-Man and Fantastic Four were tour-de-forces of creativity, both visually and sonically. The superhero franchise is really one of the venues for sound design that can be both fun and challenging due to the character flaws and traits of the protagonist, and the usually insanely busy nature of the story and how it takes the heros from the relatively typical, to the … [Read more...]

Jim Stout Unveils "Stout Sound", His New Website for Online SFX Distribution

June 15, 2010 by Miguel Isaza

This model of sound effects distribution by individual sound designers is becoming even more popular. Now the turn is for Jim Stout, who is announcing the release of his own SFX company called Stout Sound. This time we have a different approach. Jim focuses on developing affordable sound packs including designed sounds ready to use on all kind of multimedia projects. This is … [Read more...]

Stefan Strandberg on the Sound of "Battlefield: Bad Company 2"

June 14, 2010 by Miguel Isaza

Stefan Strandberg, who we interviewed recently talking about the sound of "Battlefield: Bad Company 2", has been invited by Develop Magazine to talk about the sound of the game. Let's read: “As with any sequel, we dug deeper, expanding diversity and asset quality. The game plays better – both single and multi-player – and a game that plays better, sounds better. We’ve gotten … [Read more...]

Exotic

June 14, 2010 by Miguel Isaza

"Anybody can make weird sounds easily, but it takes hard work and talent to come up with sounds that are exotic enough to put a useful twist on a scene, but organic enough to be entirely believable." -Randy Thom … [Read more...]

Sounddogs.com Blog Featuring Field Recording Experiences, Guides, Tips, Examples, and More

June 11, 2010 by Miguel Isaza

Sounddogs.com, one of the biggest SFX companies of the whole world, has launched his own blog, where they feature lots of interesting stuff from its president Rob Nokes, a very talented sound recordist and designer. In the blog you can find everything related to Sounddogs, and also recording stories, tips for recording specific kind of sounds, interviews and special features … [Read more...]

Charles Maynes Special: Sound for War Films [Pt. 2] – “Flags of Our Fathers” and “Letters from Iwo Jima”

June 10, 2010 by Miguel Isaza

In the films “Flags of Our Fathers” and “Letters from Iwo Jima” the challanges were different but not by a huge margin- Alan Murray, longtime Supervising Sound Editor for Clint Eastwood, was very committed to making an accurate and dynamic track for the Battle of Iwo Jima, and had a special investment in the effort since his father was a USMC tank crew member in the battle. … [Read more...]

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