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“TOY STORY 3″ – Exclusive Interview with Tom Myers, Michael Semanick, and Al Nelson

June 30, 2010 by Jake Riehle

Thanks go out to Tom Myers, Michael Semanick, and Al Nelson from TOY STORY 3 for taking time out to answer few questions about their work on the film! TM = Sound Designer/ Sound Re-Recording Mixer Tom Myers MS = Sound Re-Recording Mixer Michael Semanick AL = Sound Editor Al Nelson JAKE: "Day & Night" the short film that played before "Toy Story 3" was so creative in the … [Read more...]

Alan Rankin on the Sound Design of "Alan Wake"

June 29, 2010 by Miguel Isaza

Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed a team of sound designers who, under the direction of Microsoft Game … [Read more...]

"Fotograma Sonoro", New Brother Blog Featuring Sound Design Resources in Spanish

June 28, 2010 by Miguel Isaza

As many of you know, my home language is spanish, and since I started Designing Sound I've received a lot of requests and suggestions for a site like Designing Sound, but in spanish. For those who are waiting, here it is: "Fotograma Sonoro". The blog will be hosted on Hispasonic.com, the biggest audio production community in spanish language, with more than 1.200.000 visitors … [Read more...]

SoundWorks: Walt Disney Studios – Post Production Services

June 28, 2010 by Miguel Isaza

SoundWorks Collection has just released a new video (on top) with a tour of the post production facilities on Walt Disney Studios. Take an exclusive tour of the Walt Disney Studios located in Burbank, CA hosted by Gil Gagnon, VP of Post Production Services. The Walt Disney Studios Post Production Services has a rich history in Dubbing dating back to the early 1940′s when … [Read more...]

Charles Maynes Special: Weapons SFX Recording and Design

June 25, 2010 by Miguel Isaza

Here's another interesting article published some years ago by Charles Maynes, this time on Gamasutra, talking about his approach on weapon sound effects recording and design. Some things have changed in Charles' process, but it's a worth reading anyway. Check: The romantic notion of sound design is what gets a lot people into film and game sound; that idea of creating sounds … [Read more...]

Fail

June 24, 2010 by Miguel Isaza

"If you take the audience out of the film because of bad sound design, then you have failed as a sound designer. It’s just that simple." - David Lewis Yewdall … [Read more...]

Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 3] – “Twister” and “Starship Troopers”

June 23, 2010 by Miguel Isaza

These two films were a toss in the deep end of the pool for my sound editing career. Stephen Hunter Flick, who supervised both films through his sound  house “Creative Cafe” had me as one of his staff editor /designers and being surrounded by titans of the film sound editing community, I have to say I was pretty much in awe most of the time. Since I am now writing this 13 years … [Read more...]

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