Audiokinetic has published a new customer profile, featuring an interview with Martin Stig Andersen, Sound Designer and Composer on Playhead's LIMBO. After setting the game world abuzz at GDC and winning multiple awards at the Independent Games Festival, Denmark based independent platform developer Playdead are set to release their highly anticipated LIMBO game on July 21st, … [Read more...]
More "Singularity" Sound: Dynamic Range Treatment
The guys at Raven Software published another great post on the Dev Diary of Singularity. This time the turn is for audio lead Mark Kilborn, who talks about the mix approach and the dynamic range on the game. Check: When you play Singularity for the first time, you may notice that parts of the game are much quieter than others. You’re hearing this because we’re working with what … [Read more...]
AudioMedia – Game Sound Special 2010
The July's Issue of AudioMedia is also available for viewing online (or download) now, including a very cool Game Sound Special featuring: The Sound of "Uncharted 2: Among Thieves" 20 Years and Beyond - Dan Bardino glances at where games audio has come from, and peeks at the future Games - A Serious Business - Richard Wilson talks about TIGA All in the Mix - Garry Taylor … [Read more...]
The Sound of "Inception"
The July's Issue of Mix Magazine includes an article about the sound of "Inception", the upcoming film of Christopher Nolan. The article contains some spoilers, so maybe would you like to see the film first. Becauseof the overwhelming success of Batman Begins and The Dark Knight, Christopher Nolan is viewed in popular circles as a premier “popcorn movie” director, delivering … [Read more...]
Darren Blondin and The Sound Design Secrets of "Singularity"
Darren Blondin, which you may know by his amazing work on DBlondin.com some years ago is currently working on the sound design of Singularity, an upcoming FPS game from Raven Software. He has published a very intereting article on Singularity's Developer Diary Blog talking about the sound design of the game, including videos and examples. Check: Many of the creepy sounds … [Read more...]
Passion
"The thing I always ask is “would you do this if you weren’t getting paid for it?” If the answer is yes, then you are ready to get to work." - Charles Maynes … [Read more...]
Inside the Sound of "Lost"
Avid has published a new episode of The Rough Cut, featuring a special event they had at NAB 2010 with Re-recording mixers Scott Weber and Frank Morrone and Film Editor Chris Nelson talking about the sound of "Lost". The video from the top is a preview of the complete episode, wich has a duration of 35:57. What does a sound re-recording mixer do? Why does the picture editor add … [Read more...]


