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Seal Creature #2: Tuk, an Occult Bird

July 28, 2010 by Miguel Isaza

Following with the seal creature posts, here is the second, called: Tuk. The Story Tuk is an ancient race of bird with a dubious origin. Nobody knows where they come from, nobody knows exactly what they want. The only certainty is that we all fear their sound and their ferocious attacks. The Tuk are similar to the prehistoric pterodactylus, but smaller, and with a strange … [Read more...]

Bruce Tanis Special: Cutting Weird Things on "Fringe"

July 28, 2010 by Miguel Isaza

I started editing sound effects at Todd-AO back in 19.......... Something-or-other! I started working on a show called "Brooklyn Bridge" produced by Gary David Goldberg. I worked in television for a few years and then moved over to working on features. With a few brief side trips back to TV, I stayed in the feature world ever since until starting in on "Fringe" in August, … [Read more...]

Exclusive Interview with the Audio Team of “Transformers: War for Cybertron”

July 27, 2010 by Miguel Isaza

I really liked the lastest Transformers game called "Transformers: War for Cybertron". The game is really great and the work in the sound was brilliant, so I talked to the guys at High Moon Studios' sound team asking some things about the audio work on the game. Thanks go to all the guys on the  team for taking time to answer my questions! Transformers: War for Cybertron - … [Read more...]

Seal Creature #1: Boh, The Forgotten Dog

July 26, 2010 by Miguel Isaza

Let's get started with the seal creatures showcase. Here's the first creature, who I called Boh. The Story Boh born as a scent hound dog. The nightmare came one day in the forest, when Boh was assisting his master in a hunting adventure and inadvertently ingested a strange and toxic substance that made him sick. Over time, Boh started to get mutations and became aggressive. … [Read more...]

Bruce Tanis Special: Cutting Crowd Effects

July 26, 2010 by Miguel Isaza

Hello again. Over the years I've worked on several films and TV shows that required editing crowds for different sorts of sports, both indoors and outdoors, concerts, and, my personal favorite, panic, battles, and riots. Umm, just kidding there. Mostly. Crowds are actually a bit more difficult to cut than they might seem on the surface. There are two obvious problems to be … [Read more...]

Bruce Tanis Special: Editing Hand to Hand Fight Sound Effects

July 23, 2010 by Miguel Isaza

Fight sequences are a common event in many action films and they are often fairly straight forward to edit. See a punch, hear a punch. Unlike fantasy or horror scenes where you're trying to create a mood that isn't necessarily supported by visuals, for fight scenes, the action you see on screen pretty much determines what you need to cut. As usual, though, I tend to go a … [Read more...]

GameSoundCon: New York and San Francisco 2010 Fall Conferences

July 21, 2010 by Miguel Isaza

GameSoundCon has announced new conferences in New York and San Francisco, on October and November 2010 respectively. SoundCon LLC in Seattle announces it has added New York City and San Francisco to its list of 2010 locations for its GameSoundCon conference on videogame music composition and sound design. GameSoundCon New York and San Francisco are intensive two-day seminars … [Read more...]

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