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Rabbit Ears Audio, New Independent SFX Company from Michael Raphael [with exclusive Q&A]

July 19, 2010 by Miguel Isaza

This online and independent model of sound effects distribution is growing even more each day. Now, the turn is for the talented Michael Raphael, who you may know as the creator of the fantastic Field Sepulchra sound blog. He is announcing the release of his new sound effects company called Rabbit Ears Audio. The company is based on online sound effects distribution for sound … [Read more...]

Tutorial: Making Impact Sound Effects, by Jim Stout

July 19, 2010 by Miguel Isaza

http://www.youtube.com/watch?v=IMgovfQjxUA The Jim Stout special was two months ago, right. But it doesn't stops the Jim's interest for sharing his knowledge and techniques with Designing Sound readers, so here is a new exclusive video tutorial, this time on making impact sound effects. … [Read more...]

"The Dogs", Second CrowdSourced SFX Library on HISS and a ROAR

July 13, 2010 by Miguel Isaza

Some time ago, we talked about the Tim Prebble's idea of make a sound design library with 100 different recordists around the world. That initial project was called "The Doors". The goal was to group a total of 1000 different doors sounds (10 recordings for each participant) and release it as a HISS and a ROAR library. The Doors deadline has come and the project was a total … [Read more...]

"Fireworks" and "Skateboard", Two New SFX Libraries of Chuck Russom FX (With Exclusive Q&A)

July 12, 2010 by Miguel Isaza

Chuck Russom has released two new libraries on his collection. The first one is a limited library (Available only through July 31, 2010) called Fireworks: Fireworks is a special "Limited Edition" sound library. A few years back, I record some small fireworks to have for my personal library. These sounds have proved useful over the years when designing sounds like magical … [Read more...]

Bruce Tanis Special: Using Accidents in Field Recording

July 9, 2010 by Miguel Isaza

Today, I'd like to share some observations about using accidents that occur in field recordings and things that sometimes get recorded unintentionally. No, I'm not talking about going back to the edit bay and finding out you've surprisingly recorded a talkative ghost. Although, that would be pretty cool. What I find interesting about field recording is that things often occur … [Read more...]

Charles Maynes Special: Gun Recording Thoughts for 2010

June 28, 2010 by Miguel Isaza

I hope you folks found some of my experiences entertaining, and more so helpful in your problem solving, so in the spirit of such fellowship I wanted to share some thoughts and experiences in my recording weapons and explosions for Films and Games. Chuck Russom, whom I consider a great sound designer, already spent some time discussing many of the logistical and creative … [Read more...]

Charles Maynes Special: Weapons SFX Recording and Design

June 25, 2010 by Miguel Isaza

Here's another interesting article published some years ago by Charles Maynes, this time on Gamasutra, talking about his approach on weapon sound effects recording and design. Some things have changed in Charles' process, but it's a worth reading anyway. Check: The romantic notion of sound design is what gets a lot people into film and game sound; that idea of creating sounds … [Read more...]

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