The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
All In The Mix – The Importance Of Real-Time Mixing In Video Games
Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and presentations. 'All In The Mix - The Importance of Real-Time Mixing In Video Games' is the first fruit of the new blog, alongside an interesting post on loudness standards. An excerpt of … [Read more...]