IGN have posted an article on game audio, focusing discussion on Max Payne 3 and Forza Motorsport 4. Various members of Rockstar's audio teams are interviewed ( Nick Warseck, audio lead at Rockstar New England and Steve Donohoe, lead audio designer at Rockstar Toronto ) , along with Nick Wiswell and Adam Wilson of Turn 10. An excerpt of the article is below Max … [Read more...]
Creating the sound for LA Noire
Kpow, the folks behind the audio design of 2011 hit LA Noire, have published an insightful analysis of the audio systems created in FMOD Designer and used in the game, illustrated by picture maps. The post also discusses how the team pursued the 1940's aesthetic, and the care and attention used to construct the in-game reverb definitions. The whole article can be viewed here … [Read more...]
“Red Dead Redemption” – Exclusive Interview with Audio Director Jeffrey Whitcher
When I saw the first images of Red Dead Redemption I knew that it will be a beautiful and amazing game. Then, the gameplay confirmed me that not only the visuals were great. The sound work there was fantastic. Clean mix, great sounds, and a perfect sonic experience for any player. So, if like me, you wanted to know more about the sound direction of the game, here is an … [Read more...]