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Art and technique of sound design

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Sound for Film Profile for "Star Trek" (2009)

December 21, 2009 by Miguel Isaza

We have already seen several info about the sound of Star Trek. If you were expecting more, here it is an interesting new "Star Trek" sound for film profile. In this sound for film video profile we answer the question, “Is there sound in outer space?” and “If there is sound in space, what does it sound like?” The “Star Trek” sound team including Supervising Sound Editor Mark … [Read more...]

Foley for "Star Wars: Republic Comando"

December 18, 2009 by Miguel Isaza

Cool video with the foley process of "Star Wars: Republic Commando". … [Read more...]

Notes About the Sound of "Watchmen" at the MPSE Discussion Panel

December 17, 2009 by Miguel Isaza

A few days ago I talked about a MPSE Discussion Panel called "Watchmen - Superhero Sound", which took place on December 8 at Hitchcock Theater, Universal Studios. Then you can read some notes taken from the show and wait for Michael Coleman said on Twitter that he would be there filming the show to publish on SoundWorksCollection (I guess). I hope to see that video on the … [Read more...]

Exclusive Interview with Paul Ottosson, Sound Designer of "2012"

December 14, 2009 by Miguel Isaza

Last week, I had a great interview with Paul N. J. Ottosson, sound designer and supervising sound editor of 2012, talking about the sound of the film. I hope you enjoy it, let's read! Designing Sound: First of all give us an introduction about your carreer and your past works. Paul Ottosson: I've been a sound supervisor and sound designer on movies like 2012 , The Hurt … [Read more...]

The Sound of "Akira"

December 14, 2009 by Miguel Isaza

Sound Notes of japanesse animated film Akira. … [Read more...]

Andrew Lackey Special: Foley Sessions for Games

December 11, 2009 by Miguel Isaza

Andrew Lackey has a lot of experience with foley. Let's check this article from Wabi Sabi Sound (Andrew's company) about the approach of foley sessions in game audio production: A foley recording session can be a great way to get tons of unique material for your game. However many colleagues complain to me that their sessions were a bust. Their sessions didn’t go well and the … [Read more...]

Ren Klyce and the Sound Design of "Panic Room"

December 11, 2009 by Miguel Isaza

More featurettes! Let's see these two videos about the sound design of Panic Room, with sound designer Ren Klyce. … [Read more...]

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