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Art and technique of sound design

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Jim Stout Special: Creating Organic Textures with Alchemy

May 7, 2010 by Miguel Isaza

The first video of the Jim Stout Special! Here's Jim showing how you can manipulate your own samples with Alchemy, to get lots of different sounds from organic sources. Tools: Open Labs NeKo | Camel Audio Alchemy … [Read more...]

Chuck Russom Special: Gun Sound Design

April 29, 2010 by Miguel Isaza

I work on a lot of games that are filled with guns. Over the years, through experimentation, screwing up, listening to movies/games with great guns sounds, and tips from other sounds designers, I’ve been able to create a process that works well for me. The biggest influence on my gun sound design has not come in the studio, but on the gun range. I’ve shot a lot of guns. … [Read more...]

More than 50 Articles/Tutorials about Sound Design, Recording and more, Plus Wooshes Sound Design

October 28, 2009 by Miguel Isaza

The woosh, a sound effect used very often out there. Did you know everything about them? In this tutorial, Tim Prebble, from Music of Sound explains how to record and process wooshes. The (semi/un) technical term is ‘Woosh’, or maybe ‘Whoosh’ if you are American – i’m not so I don’t know, but hey i’ve seen a few files labelled as such, so call them whatever you like but they … [Read more...]

Language Design Techniques for Sound Designers

October 23, 2009 by Miguel Isaza

Language Design for Sound Designers, an amazing article created by Darren Blondin. I read it last year, but found it again while reviewing my bookmarks. I got the idea of sharing it on Twitter and I noticed that various people didn't know about that (and they really liked it!), so for those who don't use Twitter or don't follow Designing Sound @ Twitter, I decided to make this … [Read more...]

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