More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]
3 Common Mistakes Young(er) Sound Designers Make
Nathan Madsen, resident composer-sound designer for Madsen Studios LLC and NetDevil has published in the Angelo Panetta's Blog three articles talking about three common mistakes that young sound designers make in his first projects on sound design. Mistake #1 Don’t be too literal. I’m using the word literal in two ways: the sounds themselves are too literal and the events … [Read more...]