Pure Data (Pd) is one of the most powerful and commonly used open source softwares for music and sound creation. Spearheaded by Miller Puckette, it is completely free. About three years ago libpd was released – a library of Pd Vanilla (the basic version of Pd) that makes it possible to run Pd pretty much anywhere. Since then there have been an explosion of applications for PC, … [Read more...]
Alternative Reality Sound: Acoustic Remodeling of a City
Guest contribution by Tom deMajo A special thanks to co-founder Tom deMajo of the game studio Quartic Llama. Tom is an artist and sound designer who currently resides in Dundee. Earlier this year, Quartic Llama was approached by the National Theatre of Scotland to make a game as part of a city-wide trans-media project called other, supporting the theatrical debut of “Let … [Read more...]
New Mobile Loudness Research Results from TC Electronic
TC Electronic recently published the results of a five-year study of most major mobile devices' audio capabilities. The findings show a broad diversity in performance from platform to platform; with a variation of up to 20 db output between devices! In light of these differences, how should sound designers working on mobile projects mix and prepare their audio files? The … [Read more...]
FMOD and Android
Peter Drescher has put together a wonderful overview of working with FMOD and the Android operating system with a breakdown of examples on the O'Reilly Community blog. FMOD is a popular game audio development system by Firelight Technologies, in Melbourne, Australia. It is used to create sophisticated interactive soundtracks for Xbox, PS3, PC, and iOS games. Representing a … [Read more...]
“The Insiders Guide to Music & Sound for Mobile Games”, New eBook by Ben Long
Ben Long has released a new eBook called "The Insiders Guide to Music & Sound for Mobile Games". Mobile is by far, the fastest growing sector of the video game industry. New mobile devices appear almost weekly, each promising heightened user experience. This has created new challenges for audio professionals. Join Ben Long as he reveals the creative, technical and business … [Read more...]
Tips on Audio Creation for iPhone
More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]
Designing Sound for iOS Platform
Great article on Gamasutra with useful information about working with audio in the iOS platform. Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added the iPhone to their list of available platforms for existing titles, as well as moved to develop unique titles just for it. It … [Read more...]