The May-June Issue of MPEG Magazine contains an interesting article about the different approaches of four re-recording mixing teams from Los Angeles and New York. The re-recording mixing team is an odd phenomenon, common in Los Angeles, rare in New York and almost completely absent in Northern California. Local post-production culture, personal history and the size of the … [Read more...]
"Social Sound Design" Keeps Growing: Workflows, Secret Weapons, Favorite Gear, Recording Stories and More
Almost three months ago, I talked here about the release of a new site called Social Sound Design, created by Andrew Spitz. The concept was to provide a social community where sound guys could collaborate and ask/answer questions between them. Well, the concept have worked and today you find lots of useful and great information given by the users. You can find al kind of … [Read more...]
A Video Interview with Sound Designer Chris Scarabosio
While searching for sound design stuff on YouTube, I've found a great (53 minute long) video interview with Chris Scarabosio, Sound Designer at Skywalker Sound. He has worked as mixer and editor in many films, including Avatar, Hellboy, Artificial Intelligence, Titanic, and more. Below are the other four parts: … [Read more...]
Audiokinetic Releases Wwise 2010
Yesterday I talked about the release of of FMOD 2010, and today, the turn is for another popular middleware solution: Audiokinetic Wwise, which has reached the version 2010, loaded with several new features, including: Mixing Desk External Sources New “Seek” Event Action Multiple levels of sub-mixing Conversion settings ShareSets There're also lots of minor improvements … [Read more...]
Sound Documentary of "Splinter Cell: Conviction"
Some days ago I published a video of an interview with the audio lead on "Splinter Cell: Conviction". Now check this interesting documentary included with the game. Via: Master of Sound … [Read more...]
New Post Pros in the Waves Team
Waves has added new profiles of post-production professionals to his "Artists Team". Hope to see new ideas coming from this relationships! “I've been using Waves plugins extensively for over 10 years. I used to haul around a rack full of gear we used to refer to as ‘The Bigulator.’ Waves was a critical piece of the puzzle to finally allow me to work entirely in-the-box. Aside … [Read more...]
Chuck Russom Special: Quantum of Solace [Exclusive Interview]
Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]