Image from postPerspective In this article, Jennifer Walden explores the work of Erik Aadahl, Ethan Van der Ryn, Jason Jennings and the E² Sound team on Warner Bros. Pictures’ The Meg. The music is very sparse, just a little bit of violins to give you that shiver up your spine. Then, WHAM!, the sound of the attack just shakes the whole facility. Read the full article on … [Read more...]
Deadline.com: Brett Hinton On The Sound Of Altered Carbon
Deadline.com has recently published an interview with Sound Editor Brett Hinton about his work on Altered Carbon. This being a cyberpunk kind of thing, one thing that we tried to do was to give a little bit of that edgy, deep base-y, synth-y kind of vibe to the weaponry. I wanted to have an edge to it. You can read the full story here. … [Read more...]
Shinesparkers: Interview With Metro Prime Audio Lead Clark Wen
The Metroid Fan Community Shinesparkers has recently published an extensive interview featuring Audio Lead Clark Wen and his work on Metroid Prime 1 and 2. You can read the full interview here. … [Read more...]
Youtube: Indepth Sound Design By Mike James Gallagher
There's a new Youtube Channel titled "Indepth Sound Design" by Mike James Gallagher where Mike does Sound Design deconstruction of iconic Motion Picture sounds such as The Bat Aircraft or Explosions in Inception. https://www.youtube.com/watch?v=6oywVG_C3pU New videos are scheduled to be released once a week. You can watch them here. … [Read more...]
Animation World Network: Paula Fairfield On Creativity And ‘Game of Thrones’ Creature Sound Design
Animation World Network has published two videos with Emmy Award winning Sound Designer Paula Fairfield in which she talks about Creativity in Sound Design and her approach to the Creature Sound Design in Game of Thrones. https://www.youtube.com/watch?v=uJxx-XKgEg0 https://www.youtube.com/watch?v=tzbJnd5mryU&feature=youtu.be via A Sound Effect … [Read more...]
PostPerspective: On Pacific Rim Uprising‘s Big Sound
PostPerspective has recently published a very in depth article about the Sound of Pacific Rim Uprising. You can read the full article here. … [Read more...]
Thumbsticks: Em Halberstadt GDC18 The Sound Design Of Night In The Woods
Thumbsticks has published a wrap-up of Em Halberstadt's GDC18 talk on the sound design of "Night In The Woods", about the importance of off-screen sounds to establish a mood and using sound design to create intangible feelings in a player. You can read the full article here. … [Read more...]