The guys at Raven Software published another great post on the Dev Diary of Singularity. This time the turn is for audio lead Mark Kilborn, who talks about the mix approach and the dynamic range on the game. Check: When you play Singularity for the first time, you may notice that parts of the game are much quieter than others. You’re hearing this because we’re working with what … [Read more...]
April's Issue of Mix Magazine: The Sound of "Fringe", Multichannel Field Recorders and Interview with Tom Sahara
The April's Issue of Mix Magazine (Digital Edition) is now available to download, featuring some nice articles for sound for picture: The Sound of "Fringe" - Featuring comments from supervising sound editor Paul Curtis, re-recording mixers Rick Norman and Mark Hensley, and sound effects editor Bruce Tanis. Multichannel Field Recorders Article - A comparison between the most … [Read more...]