[This was originally posted a year ago and has been republished because it fits in with this month's theme - Varun] Inspired by Miguel's 'SFX Lab' series, I thought it would be nice to start a series on using conventional plugins to design sounds. With many of us primarily working off DAWs with a mouse pointer and plugin windows, there isn't much room for 'hands-on' … [Read more...]
Using Logic for Post-Production Sound
[Article by Ian Palmer] Dreambase is the result of Alex and Mark’s (two ex-Dolby employees) desire to setup their own post-production sound facility and work in the more creative side of the film industry. Dreambase is located in the former GWR radio studios with two edit rooms and a VO Booth/ Foley Room between the two rooms. I visited there last year simply to say hello and … [Read more...]
Logic
"There's a point where you can talk about things logically and then, after that, you have to leave the word of logic. I don't know where a lot of these ideas come from. They just do". - Alan Splet … [Read more...]
Tutorial: Making Impact Sound Effects, by Jim Stout
http://www.youtube.com/watch?v=IMgovfQjxUA The Jim Stout special was two months ago, right. But it doesn't stops the Jim's interest for sharing his knowledge and techniques with Designing Sound readers, so here is a new exclusive video tutorial, this time on making impact sound effects. … [Read more...]
Jim Stout Special: Cool Software for Sound Design
Jim finishes his great special with another video, where he talks about his favorite software tools for sound design, answering several questions asked by the readers during this month. All the answers to the reader questions will be published on Monday. … [Read more...]
Jim Stout Special: Making a Scary Voice Effect
Here is a new video tutorial created by Jim Stout. This time Jim is showing how to make a Poltergeist style scary voice effect using Logic (you can do the same process in any other DAW). … [Read more...]
Creating a Spooky Half-Life Monster Sound in Logic
Ted Griffioen has a new tutorial at Audio Tuts+ explaining the process of creating a Half-Life Monster Sound. Here is the introduction: "If you ever played a game like Half-Life without sound you will acknowledge this: the scare factor comes, at least in large part, from the sound effects. Monsters don’t really seem dangerous if they don’t make a scary sound. Close the … [Read more...]