George Spanos has published another of his great articles on GameSound Design. This time he gives 10 (actually 11) different advices that can make you a better sound designer, no matter your field of work. I agree with almost all the tips, but as George said, this is the most important of the list: Make mistakes. Ok, so I lied. This list actually contains 11 things to make you … [Read more...]
The Power of Limitations
As I told in my previous post, I would like to talk about my experience with setting limitations on my work, something that has helped me a lot since I'm on this sound world. Setting limitations is a really great exercise both for newbies and professionals. It's a fantastic way to improve your skills and learn new things and new ways to do the stuff you normally do. Also, in … [Read more...]
Online Sound Design Seminar – "Psychoacoustic Tools for Creativity", by David Sonnenschein
Some time ago I talked with David Sonnenschein (author of "Sound Design" book) about giving clases and seminars online. We do some research and started to try some platforms and a see what would be the best way to do something like this. Last Thursday David hosted the first online seminar. The announce was a little private, because it was the first time, but... the platform … [Read more...]
New Book: "Sound for Film and Television, Third Edition" by Tomlinson Holman
Focal Press has released the third edition of the book "Sound for Film and Television" written by Tomlinson Holman, amazing audio engineer and theorist, developer of THX system and the first 10.2 system. The book is great read to people interested in sound for visual media, both in a theoretical and technical way. As Holman said: "The only text to present sound design as both … [Read more...]
Ears
"Learning the technology is important, but learning to use your ears is more important." -Randy Thom … [Read more...]
Sound Design Essentials: 6 Recommended Books and 11 Google Books Links
Continuing with the Sound Essentials series, articles created to provide resources and tips to learn sound design. Since I give the first list of recommended books, some people told me if we could recommend more of them, ans the answer is: yes. Buy software, buy gear, it's ok, but also buy Books! I consider them as one of the best ways to spend money, and come on, they're … [Read more...]
Tutorial: Game Audio with Unreal 3 Engine
Richard Stevens has uploaded a tutorial map built in the Unreal 3 engine at the IASIG education working group page. The group aims to facilitate education in all things interactive audio related and we're currently developing international curriculum guidelines for the subject that we hope will prove useful to educators and also to students looking for courses. For our own … [Read more...]