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Game Audio Podcast #8: Interactive and Dynamic Mixing

February 28, 2011 by Miguel Isaza

The eighth episode of Game Audio Podcast has been released and features Rob Bridgett (Radical Entertainment) Kristofor Mellroth (Microsoft Game Studios) and David Mollerstedt (DICE). Listen/Download: Game Audio Podcast #8 … [Read more...]

AudioMedia: “Fable 3” – Dialogue of a Legend

February 3, 2011 by Miguel Isaza

January's issue of AudioMedia magazine is available for download now and includes a fantastic article by John Broomhall, who talks with Composer and Music Director Russell Shaw, Audio Director Kristofor Mellroth, Dialogue Director Kate Saxon and Audio Associate Producer Georg Backer. AudioMedia - January 2011 … [Read more...]

"Fable III" – Exclusive Interview with Kristen Quebe, Kristofor Mellroth and Shannon Potter

November 17, 2010 by Miguel Isaza

Fable is one of those unique games with features that keep you intrigued all the time. That includes the sound, which is fantastic. I loved the sound work on Fable III, so I interviewed several members of the audio team: -- Kristen Quebe - Sound Design Supervisor -- Kristofor Mellroth - Sound Design Director -- Shannon Potter - Sound Supervisor at Soundelux DS: Could you guys … [Read more...]

More About the Sound of "Crackdown 2"

October 4, 2010 by Miguel Isaza

The October's issue of Developer Magazine is now available in the official website. This time, our beloved "Heard About" section includes an article about the sound of Crackdown 2, with Kristofor Mellroth, who we interviewed some days ago. When Kristofor Mellroth enrolled at music recording school in 1995, he probably never dreamt that in just a few year’s time he’d be heading … [Read more...]

Exclusive Interview with Kristofor Mellroth, Audio Director of "Crackdown 2"

August 11, 2010 by Miguel Isaza

To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde into a messy green spray), then crash that car into a terrorist hideout in an … [Read more...]

Audio Director Kristofor Mellroth on The Sound of "Crackdown 2"

May 18, 2010 by Miguel Isaza

Joystiq has published a very cool interview with Kristofor Mellroth, Audio Director of Crackdown 2. In the first game, I actually did all of the explosions, weapons, and then my teams here did all the physics stuff. And one thing that I knew I wanted to improve on this one was the fidelity and the punch. We had a very specific sound last time, and the way you would normally … [Read more...]

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