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The Sound Design of Dragon Age Origins

November 18, 2009 by Miguel Isaza

Interesting video about the sound design of Dragon Age Origins, the last title of BioWare. You can see the Audio Director Simon Pressey and Sound Designer Jordan Ivey talking about the sound of the video game. Dragon Age Origins Website … [Read more...]

Interview with Ren Klyce, Sound Designer of Fight Club

November 17, 2009 by Miguel Isaza

Recently, Brendon Conelly of /Film had an interview with Ren Klyce, sound designer of Fight Club, which will be available on Blu-Ray this week. Here’s Klyce and myself talking about sound design, both in general and in the case of this film. The scene I refer to specifically is the so-called Kudzu Vine scene, and is one of the four you can select to play with on the … [Read more...]

Rob Bridgett Special: Vanishing Point [Exclusive Interview]

November 11, 2009 by Miguel Isaza

Here is a second exclusive interview with Rob Bridgett, talking about his first gig: Vanishing Point, a racing car game developed by Clockwork Games and published by Acclaim. Designing Sound: Vanishing Point was tour first gig.. How you get involved with it? Rob Bridgett: My first experience of working on sound design for a video game was when I was working at Matinee in … [Read more...]

New Website Dedicated to Sound for Film/Video Games Profiles, Plus Watchmen Sound

November 8, 2009 by Miguel Isaza

Two years ago Bay Area Director Michael Coleman started producing exclusive sound for film video profiles for the MIX Magazine online audience. These exclusive and intimate videos focus on individuals and sound teams behind-the-scenes who bring to life some of the worlds most exciting film sound mixes. With the success of this series, Coleman has launched a new online web … [Read more...]

The Sound of "Saving Private Ryan"

November 5, 2009 by Miguel Isaza

U.S.O has published an interesting post about the sound and music of Saving Private Ryan, a film with the sound design of our Julys's featured: Gary Rydstrom. Gary Rydstrom (an excerpt from Surround Sound, Second Edition): Since we hear all around us, while seeing only to the front, sounds have long been used to alert us to danger. In Steven Spielberg's Saving Private Ryan, … [Read more...]

Rob Bridgett Special: Exclusive Interview

November 4, 2009 by Miguel Isaza

Let's get started with the Rob Bridgett Special, with a exclusive interview for Designing Sound. We talk about his work as sound designer, the evolution of his carreer, and some technical info. Designing Sound: Hello Rob, first of all: At what point in your life did you decided to start working with sound? Rob Bridgett: Hi Miguel,I think it is fair to say that I came to … [Read more...]

Walter Murch Special: Interviews

October 29, 2009 by Miguel Isaza

The Walter Murch Special ends here, a very interesting journey through the articles of one of the most important men in the history of audio and video creation. November will be a great month for the blog... If you were hoping for game audio articles, you'll love the November Special! Finally, let's read a nice round of interviews of Walter Murch selected form several … [Read more...]

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