With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education courses that will prepare prospective professionals accordingly. Last week, I posted this open call for students to enrol in the School of Video Game Audio. The co-founder of the School, Leonard J. Paul, has been kind … [Read more...]
Randy Thom Interview
Liam Forrest put a few questions to the mind behind the sounds that enhance our movie going experience. Randy Thom is a double Oscar winning sound designer and is the current director of sound design with Lucasfilm. He has spent over thirty years working in sound design and is one of the most highly respected sound designers in the film industry. For those who don’t … [Read more...]
A Sound Life – Oriol Tarragó
Sound sparks your imagination, carries emotions, and takes you back to that special moment or to a place where you have not been before. Movies such as Blade Runner, Star Wars, Apocalypse Now or Grand Prix have used it masterly to create magic atmospheres that become critical to communicate the story. Iker Gil interviews Oriol Tarragó, sound designer for over 30 movies, about … [Read more...]
Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn
Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on the new social label WarChest. The music for the game was produced by Marc Canham of Nimrod Productions. DS: Can you tell us a little about how you got into game audio, and your audio career so far? AQ: I … [Read more...]
Interview with Michael Bross
Michael Bross is an award winning composer, sound designer and audio director who has worked on such popular video game franchises as Oddworld, Ratchet and Clank and WWE Wrestling, and he is currently working on free-to-play FPS MMO 'Firefall'. Through my own work on Oddworld HD remakes, I has the chance to chat with Michael, who was kind enough to answer a few questions for … [Read more...]
Hart FX Releases New Alligator Library
Hart FX has released Hart a Gator, a new library of alligator sound effects, cut from 10 hours of material recorded at 192kHz. Alligators are quiet, stealthy creatures that roam the swamps and marshes of Florida like big, scaly, green ninjas. You see one silently skimming along, then all of a sudden it disappears! They hardly make any sound either – except for this one time of … [Read more...]
Interview with Nick Wiswell, Audio director of Turn 10 Part 2
David Nichols, of the Track Time Audio blog, has posted a second part of his interview with Nick Wiswell, the Audio Director at Turn 10 and audio overseer of the Forza Motorsport games. In this part, Nick discusses how his team used FMOD to implement the audio, how they sourced rarer vehicles, the complexity of Racing audio, and working with Lance Hayes on the UI sounds and … [Read more...]




