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Art and technique of sound design

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Test FMOD Sounds on the iPhone Simulator

January 25, 2010 by Miguel Isaza

Engine Audio has launched a new free application to test custom FMOD soundbanks on the iPhone Simulator. We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD soundbank testing application for the iPhone simulator. Firelight Technologies, creators of the FMOD engine, provides great … [Read more...]

Audio Implementation on Star Wars: The Force Unleashed and Conan

December 1, 2009 by Miguel Isaza

Damian Kastbauer has sent a lot of good information about audio implementation on Star Wars: The Force Unleashed and Conan, with detailed videos and info about the technical aspects and process he used on that games. He directed a presentation at Austin Game Developers Conference with David Collins, on the physics sounds and systems implemented on Star Wars: The Force … [Read more...]

New Website with Podcasts for Game Audio Professionals

November 25, 2009 by Miguel Isaza

Damian Kastbauer and Anton Woldhek has created a new website for podcasts about game audio. The podcast is aimed at all the game audio professionals and we will be talking about industry news, have discussions with interesting guests and also be listening to some games. They'll be launching a podcast every 2 weeks. "I invite all of you part of the game audio community and those … [Read more...]

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